kylemk16 Posted March 27, 2014 Author Share Posted March 27, 2014 i've run in to a problem with my current blade mesh. with my current sword i have duplicated the 1stpersonsword branch 3 times in both my .nif files and, each one is dedicated to a different part of my sword (one for blade, one for the hilt, one for the handle). now this is working great but, in game when i get blood on the sword it looks like some one used my blade to test a red and silver digital camo pattern. theres over 7000 faces on my blade/bood mesh and the blood is painting each one individually. anyone know how i can fix this? Link to comment Share on other sites More sharing options...
ghosu Posted March 27, 2014 Share Posted March 27, 2014 First i would check if UV SCALE is set to 1 on X and Y (if you set it to lets say 10 on both the texture would spam 10x10 times over the mesh). Second thing to do is to check if you UV map is still working...if the layout is displayed correctly in the UV map window everything should be fine. http://666kb.com/i/cn00mb1ba4lk1ysae.jpg ... and there are plenty other possible sources for such an error. So the best thing to do is to upload the .nif. Link to comment Share on other sites More sharing options...
kylemk16 Posted March 27, 2014 Author Share Posted March 27, 2014 (edited) it looks fine to me(using a lightmax uv map)http://i.imgur.com/BinAaDZ.png and heres the link to both nifshttps://www.dropbox.com/s/din1bmkwav9gej1/1stpersonsword.nifhttps://www.dropbox.com/s/bzgoa3owi9els1n/sword.nifhope that works and, if you could could you just tell me what wrong and show me how to do it? i wont learn if you do it for me and i just download a fixed file.in the blood bs i set the uv scale to match the mesh scale. < didnt help Edited March 27, 2014 by kylemk16 Link to comment Share on other sites More sharing options...
ghosu Posted March 27, 2014 Share Posted March 27, 2014 (edited) Link says "File not available" http://666kb.com/i/cn01j89n23zeibnau.jpg EDIT: Now download works Edited March 27, 2014 by ghosu Link to comment Share on other sites More sharing options...
kylemk16 Posted March 27, 2014 Author Share Posted March 27, 2014 Link says "File not available" http://666kb.com/i/cn01j89n23zeibnau.jpg EDIT: Now download worksyep sorry about that i was updating.i remembered that i changed the blade out to a crappier version to see if it would work, it didnt. but they file you can get now is the right one with the blood effects bs uv scale set to 1.0015 (this also didnt work so now im 100% out of ideas) Link to comment Share on other sites More sharing options...
ghosu Posted March 27, 2014 Share Posted March 27, 2014 I guess i don't even have to test it ingame because your UV MAP layout looks pretty messy: http://666kb.com/i/cn01yqe9vzi8lk3p2.jpg ... when you look on the zoomed in image: There are downsized faces inside other faces, the uv map is blown up to many many pieces, the orientation of these pieces is out of order.Compare it to a vanilla blade/UV Map - one big clean piece, there is plenty space to project the texture - this is how it should look like. So i think you should learn a bit 'bout UV mapping, i'm using different software but you should find fitting tutorials via youtube/google. Link to comment Share on other sites More sharing options...
kylemk16 Posted March 27, 2014 Author Share Posted March 27, 2014 (edited) I guess i don't even have to test it ingame because your UV MAP layout looks pretty messy: http://666kb.com/i/cn01yqe9vzi8lk3p2.jpg ... when you look on the zoomed in image: There are downsized faces inside other faces, the uv map is blown up to many many pieces, the orientation of these pieces is out of order.Compare it to a vanilla blade/UV Map - one big clean piece, there is plenty space to project the texture - this is how it should look like. So i think you should learn a bit 'bout UV mapping, i'm using different software but you should find fitting tutorials via youtube/google. i know how to us all the uv maps on blender i was just using that type of uv map because it was easy and, the normal type would make the seams stand out no matter what. just got this and tested it in gameit was better in the sense that it wasnt painting each face one by one but it would only blood the tip of the blade.http://i.imgur.com/upFqVUq.png Edited March 27, 2014 by kylemk16 Link to comment Share on other sites More sharing options...
ghosu Posted March 27, 2014 Share Posted March 27, 2014 (edited) Whatever, you have to adjust the UV map to look more like the vanilla UV map...i just spend a few seconds on it and as you see it already looks better: http://666kb.com/i/cn02r1k51lja44fqu.jpg ... of course the final map needs more work, this is just a quick and dirty edit to show you the difference. 2nd image = one big uv map, the texture is displayed in one piece all over the blade - not splitted up in many different pieces like in your current map. Edited March 27, 2014 by ghosu Link to comment Share on other sites More sharing options...
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