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Dynamic and Growing Town


Tony the Wookie

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I'll email you with anything I come up with.

 

Just a question, could I have your permission to add my mod on the side to yours? maybe a raider from "The Faction" is tied into a quest in my mod leading the player's character to the crashed ship.

 

Or what I mean is maybe I could make my Mod's story revolve around your mod and tie in someway. Like if the player beats my "Shark Vault" mod maybe one of the escapees comes to the Town, I'd of course be responsible for making the addintional character with dialogue and everything.

 

 

Anyone and everyone can make mods that involve the Faction as long as they follow my cannon. You can use my armors and stuff for them or make your own, eather way is fine with me. Really, the more people that want to make Faction quests the better. If someone wanted to they could even make a Faction companion or a mod for evil characters where you join the Faction.

 

And as far as my town goes, I am always happy to make my mod a hub for other quests to come through. Put messages in the tavern or have NPCs in my town that tell you of quests. I am also more than willing to allow other peoples characters to move into my town.

 

Because the thing is, your file would be on a seperate expansion .esp, so even if it didn't follow cannon or whatever people wouldn't have to download your stuff. Now if you want your stuff to be part of the main .esp I will have to look at it first and make sure it meets what I consider cannon to my town and Fallout in general.

 

 

 

But really, haveing a family of shark people might be pretty cool, you could even make a shark companion or a shark you can have a relationship with ;D

 

I would even build you a house if you got everything else up and running.

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The Faction

 

These guys are pretty much a higher class of raiders. With the exeption of the leader and the top ranks, they are mostly made up of former raiders that joined them because of a hunger for more power. They are a small group, but organized, and specialise in stealth and long range sniping to get the job done. They are only interested in takeing over targets that have technelogical value to them. They want to immprove their own technology so they are in constant search of remnants of old technology they can use. They raid vaults and they steal from small outposts that the Enclave or Brotherhood may have.

 

They have research facilities where the Faction's scientists study the technlogy the soldiers bring back to make use of it. Though the bottom ranks are mostly filled with former raiders than only join because of the power they can obtain from the tech, the top ranks have a much different view. The founders of the Faction formed the group based on two things. 1: that there are more raiders in the wasteland than any other group, and that if they were ever united under one goal with the right leadership, they would be able to wipe out the Super Mutants, The Enclave, and The Brotherhood of Steel. And 2: that raiders are very simple minded people with no loyalty or political system, to get them to follow you all you have to offer them is more money, food, and a better chance to survive.

 

The leader of the Faction wanted to join the raiders together into a single army and bring a new order to the Wasteland. He wanted to get rid of all of the elitist groups like the Enclave as well as all the other groups that threaten humanity. He wanted to get rid of the raider problem not by killing them off, but by bringing them into his organization and using them as part of the solution.

 

 

 

So anyways, these guys are the villians that have good intentions but have very brutal and evil ways about getting there. They become the main villians in my mod when you have to get the peices from a water purifier and you go into what you think of as the uninhabited Vault 141.

 

You go inside and find that it is full of Faction members trying to scavenge every last peice of technology they can. You can talk to them or kill them, but if you want to get to the basement level of the vault where the water purifier is you will need to eather sneak past them or shoot them. But this ends up being far more than a simple run in and grab the purifier mission.

 

 

So this is where the story is still a bit sketchy and stuff, I am still playing with different ideas and seeing which one I actually want to end up useing.

 

 

But the thing is, Vault 141 was one of the many experement vaults. In charge of the experements is Dr. Zeong, who has one particular specimine that is more valuable than all of the others. (as to what the experement is, I have about 3 different ideas I am trying to decide between) So, Dr. Zeong wants to do more work that goes beyond just helping the people inside of his vault, so he contacts the outside world and secretly meets up with the Faction. He pretty much sells the code to the vault door and the end result of his experement to the Faction.

 

So the Faction came in and took the place over and killed and enslaved all of the inhanitants. They kidnapped the little girl so that Dr. Zeong could complete his experements.

 

 

But I didn't want to simply tell this story through dialogue, so me and the other guys working on my mod decided that we are going to have some crazy flashbacks start effecting you when you go into the lower levels of the vault.

 

 

You will start seeing visions of people from the vault and hearing Dr.Zeong talk to you and stuff. There will be three times when you see a white flash of light (like vault 101 at the beginning) and then when you wake up you are no longer playing as your character inside of the Faction controled vault, but you are the little girl inside of the pre-faction invasion vault.

 

So, the first one you get to explore the Vault and see how the girl ends up becomeing part of the experement. the second one you are now part of the experement and it will go more in depth into that stuff, as well as show Dr. Zeong talking to the Faction over his secret radio signal. And the third one will be when the Vault is broken into and you have to escape from the Faction and get out of the vault. But once you get to the end you get surrounded and the screen goes back to the player character.

 

These will happen in 3 different parts of you working your way to the bottom of the vault to get the water purifier.

 

I was also planning on haveing you black out and haveing a childs stuffed animal talk to you in a very zen master, obi wan kenobi kind of way, giveing you profound guidance, as well as other crazy stuff.

 

 

But anyways, you eventually get to the bottom and get the stuff for the water purifier and take it back to the town. Hurray, everyone is happy. But you now have the map marker for the Faction base at which the little girl is being held.

 

So you have to break into the Faction base and save the little girl. I havn't figured out exactly what is going to be said dialogue wise, and mabe I will incorporate a few more visions and such, not 100% sure though.

 

 

 

 

 

 

So, anyways, anyone got any ideas to expand this? Im still working on what exactly I am going to have be special about the little girl that makes her Dr. Zeongs special experement and so valuable to the Faction...

 

Why would you see a stuffed toy giving you advice?

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Why would you see a stuffed toy giving you advice?

 

It all has to do with the chemical in the vault that makes you start hallucinating and such, kind of like on Point Lookout when *spoiler*

you get your brain cut open

 

 

 

I really just like the idea of telling a story in a way other than just dialogue. On one hand I could just have someone tell you what is going on with the girl, but on the other hand I can actually show you.

 

 

There are deffinate advantages of useing a videogame to tell a story. :wink:

 

 

 

 

 

and if anyone is interested I just threw this together last night for the Faction

 

http://img3.imageshack.us/img3/3228/dsc00152ei.jpg

 

didn't want to bother scanning it so I just took a picture with my camera

 

 

 

 

spectrex sent me a pm and said he is also willing to see what he can do about a Faction theme and a theme for the little girl flashback part :smile:

 

now we just need to figure out how to get the music into the game, so if you know anything about that kind of stuff, please tell me

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that would be "Miscellaneous → Music Type"

create a new one and assign the mp3 to it

then go to your cell, rightclick → "edit", and choose your Music Type from the dropdown-menu

 

but with this method you would have to make a duplicate of the location where the flashback takes place, so that it doesn't play the music when you go there with your own character

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that would be "Miscellaneous → Music Type"

create a new one and assign the mp3 to it

then go to your cell, rightclick → "edit", and choose your Music Type from the dropdown-menu

 

but with this method you would have to make a duplicate of the location where the flashback takes place, so that it doesn't play the music when you go there with your own character

 

IceDragon already has a per-invasion vault that is used only for the flashback :wink:

 

Do you know if there is a way to trigger music, like you open a certain door and it plays? Playing the whole time would deffinatly work for the flashbacks, but for the Faction theme, I don't think I would want it playing through the entire building though.

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A possible workaround would be adding the music as a Sound, those can be easily scripted ("playsound") note: has to be .wav then iirc

when I've got some time I can take a look at how triggers work, shouldn't be too hard, just haven't used them yet ^^

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