Nexusaurus Posted March 23, 2014 Author Share Posted March 23, 2014 I'm aware that it would not be a large army, I mean that there is a tactical difference. A DSC squad would scout out a location, mark the territory, and plan a series of strikes to take out the foe. they are the ones who have lived here the longest and know the terrain. A DDC squad would choose an appropriate formation, then march in, guns blazing, and trust the armor to keep them alive. the General is ex-NCR, and has a habit of using their tactics. and I think the UDC would try to be independent, as they have a significant force of NCR/Legion rejects, so they would at least be wary of any of those factions. anyways, is everything going alright with the NPC mod? Link to comment Share on other sites More sharing options...
sgtKraigO Posted March 23, 2014 Share Posted March 23, 2014 I'm still not liking those tactics. Also why are they separated? Why not have the entire population just wastelanders and NCR citizens trying to separate from their government. I could see a few escaped legion slaves and some ex-legionaries and spies in with them but those would be the minority. I'm not a big fan of them seperating themselves into groups, if you're an ex-legionary then why not join up with an ex-NCR and a wastelander to better hone each others skills. It's slow. Its been a a while since I've last used the GECK and even then I was never good at it. Link to comment Share on other sites More sharing options...
Nexusaurus Posted March 23, 2014 Author Share Posted March 23, 2014 (edited) Thanks for the update on the mod, feel free to give me more updates as it progresses, or any questions you have. now, here are the answers to some of the questions. The UDC has several factions each faction is a mixed bag of just about everyone, so its like a ton of rocks that are any color, but sorted by shape. lots of different people, with different views on life and various backgrounds, but united in how they think the UDC should grow. the merchants who I haven't developed yet. the Council who runs the UDC. their will is enforced by the DSC, a group made up of settlers, ex-convicts, and hunters. these guys have experience out in the wilderness, and just want to make an honest living. some are corrupt, but that will happen in any society. The General is the commander of the DDC. An ex-NCR official, he left because he did not approve of the NCR's corruption. He started out as a young idealist, but exposure to the senate's political machinations left a mark on him. he does not believe people can manage themselves, and presses the council to give him more power. The DDC is made up of NCR/Legion deserters who have lost faith in their respective governments and were swayed to join the UDC due to the promise of a new start and a worthy cause. They have unwavering loyalty to the UDC, but also to the general. I think you have several options here. you can:Use the general as a pawn to gain power and take over the UDC.Follow the general and convince him to start a coup.convince him that the average citizen is a capable representative of the UDC and keep him from committing treason.get Ulysses to kill him as a threat to the UDC, which he thinks can be a new home. My overall theme for this mod is a Macbeth-like saga. Will the ruler kill the king and take the throne, only to find that the road to hell is paved with good intentions? will he be discarded as a pawn?Or will you, somehow, do your utmost to save this man from an act he cannot undo? the best ending would be a peaceful society, second best is peace but you kill the general, the middle ending would be continued tensions but the present conflict is resolved (i.e. nothing has changed.), and the worst is the general loses it, installs marshal law, and creates a dictatorship. Unlike other mods out there, this is no mere choice between the survival of a nation or its destruction.you will be instrumental in the way it is formed. The UDC is coming, but will it arrive as a beacon of hope in the wasteland, or just another dictatorship in the hands of a mad king? That would be a tragedy worse than destruction, for it will always have the shadow of what could have been. Edited March 23, 2014 by Nexusaurus Link to comment Share on other sites More sharing options...
sgtKraigO Posted March 24, 2014 Share Posted March 24, 2014 I don't think Ulysses should remain in the Divide. If we were to use him he wouldn't have a voice actor and remain mute. I could see him just leaving without saying a word and if the player asks only a few will have seen him walk away back into the mojave without saying a word. Link to comment Share on other sites More sharing options...
Nexusaurus Posted March 24, 2014 Author Share Posted March 24, 2014 I think, like I said before, Ulysses should stay in the Divide and act as a protector.it says in the ending slides that has past kept him from leaving, so he can't just disappear.I think he would be best suited as a random encounter, or a variation of the mysterious stranger perk, where he will assist you in the divide at random moments. you could not talk to him, obviously, but maybe, you could catch a glimpse of him between buildings every once and awhile, walking away from the corpses of tunnelers or marked men. Oh, and what is the plan for the mod? like, where are you putting the people and what do they look like? Link to comment Share on other sites More sharing options...
sgtKraigO Posted March 24, 2014 Share Posted March 24, 2014 I feel the best place for them is the Hopeville Missle Base area. Lately I've been trying to get familiar with editing NPCs but I just plan on adding some defences, civilians, guards in riot armor, and possibly throw in a merchant. Link to comment Share on other sites More sharing options...
Nexusaurus Posted March 24, 2014 Author Share Posted March 24, 2014 That is essentially what I wanted, cool.after this gets completed, I think the next step would be to populate other areas and add patrols, or work on the storyline.Whichever you think needs to get done first, you are the more experienced member after all. Link to comment Share on other sites More sharing options...
sgtKraigO Posted March 24, 2014 Share Posted March 24, 2014 That is essentially what I wanted, cool.after this gets completed, I think the next step would be to populate other areas and add patrols, or work on the storyline.Whichever you think needs to get done first, you are the more experienced member after all. I have a difficult time seeing any humans going past the Missle Base since its relatively easy to get to and would be easy to defend. Also if I remember correctly isn't the area right after the missle base infested with Tunnelers? Link to comment Share on other sites More sharing options...
Nexusaurus Posted March 24, 2014 Author Share Posted March 24, 2014 well, It's more like they take shelter in buildings and overlooks. the buildings scattered throughout the Divide are small islands of Humanity amidst the sea of beasts. There are only two ways to travel: alone, so you can hide and not be slowed down, or in a heavily armed group, to fight your way to a location.The missile silo(s) would be the main towns, buildings and overlooks would contain camps, and Ulysses temple would be the capital. Link to comment Share on other sites More sharing options...
sgtKraigO Posted March 24, 2014 Share Posted March 24, 2014 Ya... I can't see a large group of people making to Ulysses Temple. The amount of Tunnelers, Marked Men, Deathclaws, radiation, and hazards along the way there would just waste too many resources just to get there. I may have the locations of the Tunnelers wrong but anything past them would be pointless to try and settle. Link to comment Share on other sites More sharing options...
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