Xanorak Posted September 12, 2009 Share Posted September 12, 2009 It seems every time I'm in Megaton and try to save, or just after a while, it will crash to desktop, saying that Fallout 3 has encountered an error. Please help me, I'm not sure if this happens at other places, but outside Megaton I can save fine. It happens when no mods are installed, either. What could be causing this? Please help. EDIT: Working now, thanks mechine! Link to comment Share on other sites More sharing options...
mechine Posted September 12, 2009 Share Posted September 12, 2009 Crash when you save is a good sign you have a corupted save game. So even if it did save it in megaton, when you loaded it You would crash or be crashing an not know it Basicly the status quo of save games now days is Never Quicksave, Never Autosave, hit esc an create a new save each time. Keep about 20 or more saves. There are quest autosaves, don't delete them or use them, just ignore them. (There are mods to disable the auto saves from quests, it's a mod, but just turning off the save on travel,wait,sleep or whatever, is enough so you don't even really need the mod that disables quest saves) There's a rare/slim chance that a quest auto save would corupt either the system cacheor save in coruption in each save past that point. You see your game can go corupt for up to a hour or more, while you are running around crazy in chaos creating new save games (locking that coruption into the save games) Which causes wierd problems like crash on fasttrave, crash on save, or wierd stuff There are times when the system cache just gets corupt, Geez it's a 5Gb game before we even mod it. After modding it, like pushing 10Gb for a game. Anyhow the fix for a corupt system Cache is a reboot of the system. You should try megaton Tweeks V 1.28, I think there are two kind of similar, (not the sniper editon one) The megaton tweeks sniper edition just adds snipers around the roof which shoot stuff the other megaton tweek 1.28 mod totally overhawls megaton to be more toward what a player would want tons of paths an ladders, hidden stuff, fixed stuff, an then yay it looks just like the vanilla megaton we love, only better. I for one try to save a game in a certian known good area. Which Mostly I just do for quicker load times into the game. For one I use the megaton bathrooms a lot, because there's no npc's in there, and it's a tiny room. At the least you probably wana try to save a game away from the Npc's and creatures, also you wana be inside somewhere. Stuff below from another post, Eyah totally master update was great. Really you only have to use master update for the 1.5 patch. We're not going to see a difference in running 1.5 master updated or running 1.7 not master updated. For the matter if you ask me 1.5, 1.6, and 1.7 or mostly the samething. Now days master update is optional or done just for good luck... I would say 1. start with getting a known good version of fallout3, which you might say I already have one, yeah but how known good is it as a version? *What you do is make a clean install. *If you ask me a clean install of the whole system, but that's up to you, an depends on how well your other programs are working. *For example, I had problems with internet explorer an also the windows updates. *So for me it was a win win, I would make a clean install of windows, not making any mistakes like before While also not taking all of the windows updates, just the ones for the Service Pack, an the security ones for that service pack. *The clean install of the system, dumpped all the other stuff, because at the time I was only really planning on running fallout 3. *Any gamer will preach about how smooth a clean install is, but like I said it's up to you. *As far as a clean Fallout 3, eh, just put it on it's own hard drive, or outside of program files in it's own folder. *I force a defrag of the hard-drive even when it doesn't need it. Like just having fallout 3 on a hard drive It's not going to say "yes you should defrag this" so I force one anyway, and also after I add the mods in. 2. With the fresh clean system an fresh clean fallout installed, if you were looking to clean up your system that is. What you do is play fallout 3 patched to 1.7, run around in game really crazy an try to make the system crash You don't have any mods installed, so it's a base line, of how well the game is going to run Which installing mods then trying to get it to run well just makes it harder, while also you have no basis to compare *think of it like a control group *there are things that happen with fallout 3, like the cache goes corupt an you need to reboot Save games go corupt without even a reason, which our randomness can cause too Bad texture filtering, Stuttering, Micro-stuttering (those are two different problems) Unlimited draw distance (trying to draw everything even past the borders) Mouse lag, keyboard lag, Havok sending something into the air at the speed of light, and more... * the trick is, you get your clean un-modded fallout 3 working, which durring the testing, you'll have to fix a few things, like getting a OGG codec for one (klite basic), and also right now is the point where you follow the tweek guide so that you get super quality while also making stuttering minimal. Also picking settings knowing that later on you'll add system taxing mods like MMM This last time I picked ultra then moved the sliders down to 1/4 the way up I can't even tell the difference, but MMM runs better now with increased increased spawns. *You'll probably wana turn off fallout's AA an AF, then force whatever AA an AF you want via Your grapics card control panel's AA mode "override any application setting" If I run over 4X AA an AF via Fallouts setting, It's poor quality, where anything above 4X causes a major performance drop, where forcing AA an AF via the grapics card I can pick Max AA an AF without any performance drop, it doesn't like it sometimes when you first switch so just exit an relaunch fallout which fixes it. *okay so you played the crap out of vanilla fallout 3 an fixed anything you noticed, also reducing mouse lag an stutter via tweekguide uber settings, now install the DLC's an do the same test again. 3. now you're at the point of installing mods (which would require knowlege about how to install them) *clean installs of mods is required, lots of practice an lots of screwing up, lots of reading, is the only way. *the auto installers are getting better, but ask me if I trust them, I still don't, but they are better than the old ones. If there is a way I can not auto install a mod, and install it the manual way, then I prefer that. *start by installing mods that are the most complex to get to work, like FACE (combining more than one Race/eyes/hair) Get those complex ones working first before installing anything else. *you could also start by only installing the mods that add a few armors or a few weapons, then make a new mod which has all of those, an all the data in it, there's about 80 you want, while the max number of mods is around 250, by just having the mods you want to combine into one mod as the only stuff installed, it would make it a lot more easy to merge it *while there is no real testing post mods installed, you do now have the control group of playing without mods to compare the end result after installing mods, and also you have a known good clean save outside vault 101 or in the megaton bathroom (tiny empty cell) *the Control group will help you figure out if the problem you are having is because of the mods, or if it could be just a fallout 3 thing, or if it's a corupt save game, a corupt system cache (the fix is a reboot) 4. While we don't use master update like we used to, it's been replaced with stuff that is better anyway. *Merge Patch with FO3edit (this is a different process than merging two mods into one) It's a semi automated fix for conflicts in containers, creatures, and other major issues Basicly it takes a picture of the major conflicts, then adds another entry into the multiple conflicting entry for the item, which after you create the merge patch, you fix the issues in the merge patch multiple entry list. Eyah, like I said, it's semi automated, Full automated would break more stuff than it fixes. 5. Now is a good time to start thinking about the OverRide process another FO3edit thing, but it also tells how to make a merge patch (the major CTD causing conflicts semi automated fix) Links below http://thenexusforums.com/index.php?showtopic=149252 http://thenexusforums.com/index.php?showtopic=149264 *While Merge patch is great, it doesn't fix everything, and probably shouldn't for safety, which leaves the rest to be fixed via going into FO3edit with the whole load order loaded, then starting at the top an working your way down the multiple entry conflict list, fixing the remaining 75% of conflicts. *however, there are some conflicts that you can not fix from normal methods which is where the OverRides come in. *but OverRides do other really cool things besides giving you the ability to fix anything, for example Whiskey that when you drink it, get's you drunk (blury screen), quenches Primary needs thirst, Makes you stumblle an not be able to walk Adds a empty bottle for the metal salvage mod, has a overdose chance thanks to BLTC, has distruction data from FOOK Or even more stuff *Maybe even adding custom player made types of ingestables like whiskey, to have the same effects, even though they are in a seperate mod from BLTC, or Primary needs, inebriation, metal salvage, fook. The last entry all the way to the right is what fallout uses so pretty much you take the best parts inside the multiple entry list, an add them to the last entry via a OverRide *MMM creatures which also have the Ghoulification script built into them (so if you turn Ghoul, Ghouls can be your followers) *adding custom player made food, to the primary needs mod, (so that all foods make you not hungry) *One mod might have a script, while a later one has a better model, OverRides would combine them into a entry Which just going down the list you end up with the "final say" over what does what an how. Link to comment Share on other sites More sharing options...
Xanorak Posted September 12, 2009 Author Share Posted September 12, 2009 I never actually saved in Megaton, I loaded a save outside of Megaton, went inside and then it couldn't save and after a while will just CTD. Outside Megaton, using the same save, I can save fine... Thanks for your help, anyway. It was really useful :D EDIT: Works like a charm now, thanks! Link to comment Share on other sites More sharing options...
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