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Making a mod for Evil Roleplaying, could use some help.


Vinze

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Heya, I am working on this mod that adds a new way of playing oblivion, through an evil way. But there is a few things I could use some help with:

- Necromancer Spells

- Demonology

- Weapons, armor and gear.

- New ingredients, preferably creepy stuff... Like... Eyeballs and ears and stuff.

- Overall enviromental changes, such as assassins and such that will hunt the player down after his/her bounty rises.

- The ability to commit evil deeds, spreading the zombie plague, pillage graves, kidnapp... Things like that.

 

If you got anything that can help, or wishes to make something of the things listed above, it will give you a place in "The Inscriptions of Immortality"

 

Or... Well... Credits in the readme...

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Mod: http://www.tesnexus.com/downloads/file.php?id=27036

 

Website for mod (WIP): www.the-evil-lair.webs.com

 

Annoying Page with somewhat catchy music: www.youfail.org

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I got some ideas you might like...

 

Necromancer Spells:

 

Absorb Flesh - Cast a 2 part spell that turns dead humans into a skeleton on touch with the soultrap hand visual effect, then a heal spell to make it seem like you assimilated the flesh that disappeared.

 

SoulKill - works just like soul trap but it also kills enemies with very low health(that's actually what i thought would happen when I 1st started to play Oblivion and i bought the soultrap spell in the game)

 

Lich - Turns you into a Lich

 

Weapons likes scythes or unique staffs can be found in other mods and i'm sure they won't mind if you use them to create something with them. Try the Fcom mod

 

Armor can also be found in mods like Fcom or http://www.tesnexus.com/, or http://planetelderscrolls.gamespy.com/

 

Make sure to always ask for permission before using them in your mod. If you can't contact them then leave some info in the mod's readme file that says that you will remove the item or items if the original owner wants that.

 

3d Models for eyes balls and ears are easy to get since the player has them. You can them export the model and edit out the parts you don't want. http://cs.elderscrolls.com/constwiki/index...Portal:Modeling

 

And to make assassins go after you would require a quest script that checks bounty values and creates enemies within cities or out in the wild, depending on where you are, and depending on bounty values. So low values creates no enemies, mid creates a few, and high creates groups of enemies.(i think... i'm new to scripts)

 

BTW don't put rickroll links in your sig.

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