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Crashing While Going Underwater


JesseInsanity

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I'm running an official copy of Skyrim Legendary Edition through steam.

 

I've cleaned all of the official DLC and my mods using TESV Edit.

 

I use BOSS to organize my mods.

 

I've used Wrye Bash to create a bashed patch following BOSS's instructions.

 

I've installed and followed closely all of the mods and resources given from the Realvision ENB mod.

 

For some reason, I'm crashing when I try going under water.

 

I tried uninstalling my water mod, Realistic Water 2, but even without that mod, I still crash.

 

I noticed that PS3 and Xbox users had a similar issue from an earlier patch.

 

Does anyone know how I can fix this?

 

I'd be truly grateful.

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mod list be helpful :smile:

 

I'm seriously about to go crazy, I can't figure out what I'm doing wrong. I've backtracked my steps. I think it has something to do with my ENB settings. I really hope someone can help! :sad:

 

I noticed that if I uninstall ENB, I no longer crash.

 

 

 

Here is my enbseries setup:

 

Here are my ENB settings:

 

/////////////////////////////////////////////////
// -- RealVision ENB FULL V2.0b.251 --
//
// optimized for
// Climates of Tamriel
// &
// Realistic Lighting Overhaul
//
// +++
// ENB settings by SkyrimTuner
//
/////////////////////////////////////////////////
[GLOBAL]
UseEffect=true
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=false
EnableImageBasedLighting=true
EnableSoftParticles=true
EnableParticleLights=true
EnableSubSurfaceScattering=true
EnableSunGlare=true
EnableLens=true
EnableWater=true
EnableUnderwater=true
EnableCloudShadows=true
EnableVolumetricRays=true
EnableProceduralSun=false
EnableMist=true
[WEATHER]
EnableMultipleWeathers=false
[bLOOM]
Quality=0
AmountDay=0.32
AmountNight=0.1
BlueShiftAmountDay=2.0
BlueShiftAmountNight=0.2
ContrastDay=1.0
ContrastNight=1.0
AmountInterior=1.0
ContrastInterior=1.0
BlueShiftAmountInterior=1.0
AmountInteriorDay=0.3
AmountInteriorNight=0.2
ContrastInteriorDay=1.0
ContrastInteriorNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountSunrise=0.3
AmountSunset=0.3
BlueShiftAmountSunrise=2.0
BlueShiftAmountSunset=2.0
IgnoreWeatherSystem=false
[LENS]
ReflectionIntensitySunrise=0.3
ReflectionIntensityDay=0.4
ReflectionIntensitySunset=0.3
ReflectionIntensityNight=0.13
ReflectionIntensityInteriorDay=0.12
ReflectionIntensityInteriorNight=0.12
ReflectionPowerSunrise=0.9
ReflectionPowerDay=1.1
ReflectionPowerSunset=0.9
ReflectionPowerNight=2.4
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=0.13
DirtIntensityDay=0.19
DirtIntensitySunset=0.14
DirtIntensityNight=0.16
DirtIntensityInteriorDay=0.13
DirtIntensityInteriorNight=0.13
DirtPowerSunrise=1.9
DirtPowerDay=2.1
DirtPowerSunset=1.9
DirtPowerNight=1.78
DirtPowerInteriorDay=1.9
DirtPowerInteriorNight=1.9
IgnoreWeatherSystem=false
[sSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=0
SamplingPrecision=0
SamplingRange=0.6
FadeFogRange=1.0
SizeScale=0.5
SourceTexturesScale=0.7
EnableComplexFilter=true
FilterQuality=0
FilterType=0
AOAmount=0.75
AOAmountInterior=1.0
ILAmount=3.5
ILAmountInterior=1.0
ILType=0
AOIntensity=1.0
AOIntensityInterior=1.0
AOType=0
AOMixingType=0
AOMixingTypeInterior=0
EnableDenoiser=true
EnableSupersampling=false
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.72
DetectorLevelNight=0.12
DetectorLevelCurve=0.5
DetectorOldVersion=false
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.1
AdaptationTime=0.2
AdaptationMin=0.2
AdaptationMax=1.0
[ENVIRONMENT]
DirectLightingIntensityDay=1.32
DirectLightingIntensityNight=1.0
DirectLightingCurveDay=1.74
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.8
DirectLightingDesaturationNight=0.8
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=2.1
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=2.0
SpecularFromLightDay=0.1
SpecularFromLightNight=0.0
AmbientLightingIntensityDay=1.3
AmbientLightingIntensityNight=1.0
AmbientLightingCurveDay=0.65
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.8
AmbientLightingDesaturationNight=0.0
PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.05
PointLightingCurveDay=0.9
PointLightingCurveNight=0.9
PointLightingDesaturationDay=0.5
PointLightingDesaturationNight=0.4
FogColorMultiplierDay=0.65
FogColorMultiplierNight=0.2
FogColorCurveDay=0.65
FogColorCurveNight=1.0
ColorPowDay=1.3
ColorPowNight=1.0
DirectLightingIntensityInterior=1.0
DirectLightingCurveInterior=1.0
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierInterior=1.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityInterior=1.0
AmbientLightingCurveInterior=1.0
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityInterior=1.0
PointLightingCurveInterior=1.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierInterior=1.0
FogColorCurveInterior=1.0
ColorPowInterior=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensityInteriorDay=1.0
AmbientLightingIntensityInteriorNight=0.75
AmbientLightingCurveInteriorDay=0.9
AmbientLightingCurveInteriorNight=0.7
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0
PointLightingIntensityInteriorDay=1.2
PointLightingIntensityInteriorNight=1.2
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationInteriorDay=0.4
PointLightingDesaturationInteriorNight=0.4
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
DirectLightingIntensitySunrise=1.2
DirectLightingIntensitySunset=1.2
DirectLightingCurveSunrise=1.7
DirectLightingCurveSunset=1.7
DirectLightingDesaturationSunrise=0.8
DirectLightingDesaturationSunset=0.8
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierSunset=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierSunset=1.0
SpecularFromLightSunrise=0.1
SpecularFromLightSunset=0.1
AmbientLightingIntensitySunrise=1.4
AmbientLightingIntensitySunset=1.4
AmbientLightingCurveSunrise=0.5
AmbientLightingCurveSunset=0.5
AmbientLightingDesaturationSunrise=0.8
AmbientLightingDesaturationSunset=0.8
AmbientColorFilterAmountSunrise=0.0
AmbientColorFilterAmountDay=0.0
AmbientColorFilterAmountSunset=0.0
AmbientColorFilterAmountNight=0.0
AmbientColorFilterAmountInteriorDay=0.0
AmbientColorFilterAmountInteriorNight=0.0
AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=1, 1, 1
AmbientColorFilterTopSunset=1, 1, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1
AmbientColorFilterMiddleSunrise=0, 0, 0
AmbientColorFilterMiddleDay=0, 0, 0
AmbientColorFilterMiddleSunset=0, 0, 0
AmbientColorFilterMiddleNight=0, 0, 0
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0, 0, 0
AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 1, 1
AmbientColorFilterBottomSunset=1, 1, 1
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1
PointLightingIntensitySunrise=1.0
PointLightingIntensitySunset=1.0
PointLightingCurveSunrise=0.9
PointLightingCurveSunset=0.9
PointLightingDesaturationSunrise=0.5
PointLightingDesaturationSunset=0.5
ParticleLightsIntensitySunrise=1.0
ParticleLightsIntensityDay=1.0
ParticleLightsIntensitySunset=1.0
ParticleLightsIntensityNight=1.2
ParticleLightsIntensityInteriorDay=1.0
ParticleLightsIntensityInteriorNight=1.0
FogColorMultiplierSunrise=0.7
FogColorMultiplierSunset=0.7
FogColorCurveSunrise=0.75
FogColorCurveSunset=0.75
ColorPowSunrise=1.3
ColorPowSunset=1.3
IgnoreWeatherSystem=false
[sKY]
Enable=true
DisableWrongSkyMath=true
StarsIntensity=1.8
StarsCurve=1.0
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=0.7
CloudsIntensityDay=1.5
CloudsIntensityNight=0.4
CloudsCurveDay=1.0
CloudsCurveNight=1.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.3
GradientIntensity=0.6
GradientDesaturation=0.4
GradientTopIntensityDay=0.72
GradientTopIntensityNight=0.9
GradientTopCurveDay=0.7
GradientTopCurveNight=0.8
GradientMiddleIntensityDay=2.3
GradientMiddleIntensityNight=0.7
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=0.8
GradientHorizonIntensityDay=2.5
GradientHorizonIntensityNight=0.8
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=0.8
SunIntensity=1.0
SunDesaturation=0.5
SunCoronaIntensity=1.0
SunCoronaCurve=0.8
SunCoronaDesaturation=0.7
MoonIntensity=1.5
MoonCurve=1.0
MoonDesaturation=0.0
CloudsIntensityInterior=1.0
CloudsCurveInterior=1.0
CloudsDesaturationInterior=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0
GradientIntensityDay=0.72
GradientIntensityNight=0.2
GradientIntensityInterior=1.0
GradientDesaturationDay=0.0
GradientDesaturationNight=0.0
GradientDesaturationInterior=0.0
GradientTopIntensityInterior=1.0
GradientTopCurveInterior=1.0
GradientMiddleIntensityInterior=1.0
GradientMiddleCurveInterior=1.0
GradientHorizonIntensityInterior=1.0
GradientHorizonCurveInterior=1.0
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
CloudsIntensitySunrise=1.5
CloudsIntensitySunset=1.5
CloudsCurveSunrise=1.0
CloudsCurveSunset=1.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationSunset=0.0
CloudsEdgeFadeRange=1.0
CloudsEdgeMoonMultiplier=4.0
GradientIntensitySunrise=1.0
GradientIntensitySunset=1.0
GradientDesaturationSunrise=0.0
GradientDesaturationSunset=0.0
GradientTopIntensitySunrise=1.5
GradientTopIntensitySunset=1.5
GradientTopCurveSunrise=0.7
GradientTopCurveSunset=0.7
GradientMiddleIntensitySunrise=2.3
GradientMiddleIntensitySunset=2.3
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveSunset=1.0
GradientHorizonIntensitySunrise=2.5
GradientHorizonIntensitySunset=2.5
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveSunset=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationSunrise=0.4
SunDesaturationDay=0.5
SunDesaturationSunset=0.4
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
SunGlowIntensitySunrise=0.1
SunGlowIntensityDay=0.2
SunGlowIntensitySunset=0.1
SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=0.0
SunGlowIntensityInteriorNight=0.0
SunGlowHazinessSunrise=0.0
SunGlowHazinessDay=0.0
SunGlowHazinessSunset=0.0
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0
MoonIntensitySunrise=1.0
MoonIntensityDay=0.2
MoonIntensitySunset=0.2
MoonIntensityNight=1.5
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonCurveSunrise=1.0
MoonCurveDay=1.0
MoonCurveSunset=1.0
MoonCurveNight=1.0
MoonCurveInteriorDay=1.0
MoonCurveInteriorNight=1.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
IgnoreWeatherSystem=false
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
SubSurfaceScatteringPowerSunrise=8.0
SubSurfaceScatteringPowerDay=8.0
SubSurfaceScatteringPowerSunset=8.0
SubSurfaceScatteringPowerNight=8.0
SubSurfaceScatteringPowerInteriorDay=8.0
SubSurfaceScatteringPowerInteriorNight=8.0
IgnoreWeatherSystem=false
[LIGHTSPRITE]
IntensityDay=1.1
IntensityNight=0.9
CurveDay=1.2
CurveNight=1.0
IntensityInterior=1.0
CurveInterior=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensitySunrise=1.1
IntensitySunset=1.1
CurveSunrise=1.2
CurveSunset=1.2
IgnoreWeatherSystem=false
[WINDOWLIGHT]
Intensity=2.5
Curve=1.5
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=1.0
CurveSunset=1.0
IgnoreWeatherSystem=false
[VOLUMETRICFOG]
EnableShadows=true
IntensityDay=1.2
IntensityNight=0.2
CurveDay=0.5
CurveNight=0.8
IntensityInterior=1.0
CurveInterior=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
IntensitySunrise=1.2
IntensitySunset=1.2
CurveSunrise=0.5
CurveSunset=0.5
LightingInfluenceSunrise=1.0
LightingInfluenceSunset=1.0
IgnoreWeatherSystem=false
[FIRE]
IntensityDay=1.0
IntensityNight=2.0
CurveDay=0.7
CurveNight=0.7
IntensityInterior=1.0
CurveInterior=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=0.7
CurveSunset=0.7
AdditiveBlending=true
IgnoreWeatherSystem=false
[colorCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.0
UseProceduralCorrection=false
[sHADOW]
ShadowObjectsFix=true
ShadowCastersFix=false
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=1
ShadowFilterQuality=1
ShadowBlurRange=4.0
ShadowBlurRangeInterior=2.0
IgnoreWeatherSystem=false
[DEPTHOFFIELD]
FadeTime=0.2
Quality=0
IgnoreWeatherSystem=false
[RAYS]
SunRaysMultiplier=1.5
SunRaysMultiplierSunrise=0.5
SunRaysMultiplierDay=0.9
SunRaysMultiplierSunset=0.5
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
IgnoreWeatherSystem=false
[sKYLIGHTING]
Quality=1
FilterQuality=1
AmbientMinLevel=0.9
AmbientMinLevelSunrise=0.6
AmbientMinLevelDay=0.8
AmbientMinLevelSunset=0.6
AmbientMinLevelNight=0.3
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
IgnoreWeatherSystem=false
[VEGETATION]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerSunset=1.0
IgnoreWeatherSystem=false
[EYES]
SubSurfaceScatteringMultiplierSunrise=0.36
SubSurfaceScatteringMultiplierDay=0.48
SubSurfaceScatteringMultiplierSunset=0.36
SubSurfaceScatteringMultiplierNight=0.24
SubSurfaceScatteringMultiplierInteriorDay=0.24
SubSurfaceScatteringMultiplierInteriorNight=0.24
SubSurfaceScatteringPowerSunrise=4.9
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerSunset=4.9
SubSurfaceScatteringPowerNight=8.0
SubSurfaceScatteringPowerInteriorDay=8.0
SubSurfaceScatteringPowerInteriorNight=8.0
IgnoreWeatherSystem=false
[PARTICLE]
IntensityDay=1.0
IntensityNight=0.6
IntensityInteriorDay=0.65
IntensityInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=0.5
IntensitySunrise=1.0
IntensitySunset=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceSunset=1.0
IgnoreWeatherSystem=false
[REFLECTION]
Quality=2
FilterQuality=2
FilterBluriness=0.3
SizeScale=0.35
SourceTexturesScale=0.25
Amount=1.0
Power=1.0
GlosinessMin=0.0
GlosinessMax=0.0
EnableDenoiser=true
DenoiserType=0
EnableSupersampling=false
ExteriorEnable=true
InteriorEnable=true
IgnoreWeatherSystem=false
[iMAGEBASEDLIGHTING]
AdditiveAmountDay=0.08
AdditiveAmountNight=0.08
MultiplicativeAmountDay=0.0
MultiplicativeAmountNight=0.0
ReflectiveAmountDay=0.2
ReflectiveAmountNight=0.2
AdditiveAmountSunrise=0.08
AdditiveAmountSunset=0.08
AdditiveAmountInteriorDay=0.08
AdditiveAmountInteriorNight=0.08
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.2
ReflectiveAmountSunset=0.2
ReflectiveAmountInteriorDay=0.2
ReflectiveAmountInteriorNight=0.2
IgnoreWeatherSystem=false
[RAIN]
Enable=false
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=1.0
MotionTransparency=0.9
IgnoreWeatherSystem=false
[TIMEOFDAY]
Enable=false
DawnDuration=1.5
SunriseTime=7.25
DayTime=13.5
SunsetTime=19.25
DuskDuration=1.5
NightTime=1.0
[sUBSURFACESCATTERING]
Quality=0
Radius=4.0
Amount=0.66
EpidermalAmount=0.44
SubdermalAmount=0.002
EpidermalDiffuseSaturation=0.06
SubdermalDiffuseSaturation=0.09
EpidermalMix=0.5
SubdermalMix=0.22
SubdermalTranslucency=0.27
SubdermalPhase=0.009
IgnoreWeatherSystem=false
[WATER]
EnablePreCache=false
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableShadow=true
EnableVolumetricShadow=true
EnableLighting=true
EnableSelfReflection=true
EnableDisplacement=true
DisplacementQuality=0
DisplacementFilterQuality=2
ShadowQuality=1
EnableShadowNoise=false
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=0.3
CausticsAmount=3.0
SunSpecularMultiplier=1.52
SunScatteringMultiplier=5.5
SunLightingMultiplier=0.88
WetMultiplier=0.72
WavesAmplitudeSunrise=0.8
WavesAmplitudeDay=0.5
WavesAmplitudeSunset=0.8
WavesAmplitudeNight=0.8
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
Muddiness=0.72
IgnoreWeatherSystem=false
[uNDERWATER]
EnableDispersion=true
EnableParallax=true
EnableDisplacement=true
EnableSilhouette=true
EnableBlurring=true
EnableReflection=true
EnableShadow=true
ShadowQuality=0
DispersionAmount=0.9
ReflectionAmount=1.0
TransparencyFade=1.0
TransparencyCurve=1.5
DeepnessFade=1.0
DeepnessDarkening=0.5
TintAmount=2.0
TintFade=2.0
SunScatteringMultiplier=1.0
IgnoreWeatherSystem=false
[CLOUDSHADOWS]
EnableAtNight=false
OpacitySunrise=0.59
OpacityDay=0.39
OpacitySunset=0.59
OpacityNight=1.0
OpacityInteriorDay=0.39
OpacityInteriorNight=1.0
IgnoreWeatherSystem=false
[VOLUMETRICRAYS]
Quality=1
IntensitySunrise=0.15
IntensityDay=0.25
IntensitySunset=0.15
IntensityNight=0.15
IntensityInteriorDay=0.25
IntensityInteriorNight=0.15
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IgnoreWeatherSystem=false
[PROCEDURALSUN]
Size=1.0
EdgeSoftness=0.5
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=1.0
GlowCurveDay=1.0
GlowCurveSunset=1.0
GlowCurveNight=1.0
GlowCurveInteriorDay=1.0
GlowCurveInteriorNight=1.0
IgnoreWeatherSystem=false
[MIST]
ColorFromEnvironmentFog=0.0
SkyLightingAmountSunrise=0.3
SkyLightingAmountDay=0.35
SkyLightingAmountSunset=0.3
SkyLightingAmountNight=0.1
SkyLightingAmountInteriorDay=0.5
SkyLightingAmountInteriorNight=0.1
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
IgnoreWeatherSystem=false
EnableAnchors=false
Here is my enblocal:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=Sweetfx_d3d9.dll
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
ForceFakeVideocard=false
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=4096
EnableCompression=true
AutodetectVideoMemorySize=true
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=40.0
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
[ADAPTIVEQUALITY]
Enable=true
Quality=1
DesiredFPS=24.0
[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=false
EnableTransparencyAA=false
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreLoadingScreen=true
IgnoreInventory=true
FixSsaoWaterTransparency=true
FixSsaoHairTransparency=true
FixTintGamma=false
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true

 

Here is my BOSS load order:

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Skyrim Patch.esp Version 2.0.3 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dawnguard.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Dawnguard Patch.esp Version 2.0.2 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HearthFires.esm Active
  • Unofficial Hearthfire Patch.esp Version 2.0.2 Active
  • Dragonborn.esm Active
  • Unofficial Dragonborn Patch.esp Version 2.0.2 Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • ClimatesOfTamriel.esm Version 3.1 Active
  • ClimatesOfTamriel-Sound.esp Version 3.1 Active
  • StaticMeshImprovementMod.esp Active
  • StaticMeshImprovementMod-DragonbornTernFix.esp Active
  • StaticMeshImprovementMod-FurnitureChestSnowFix.esp Active
  • Moss Rocks.esp Active
  • Skyrim Flora Overhaul.esp Active
  • SkyUI.esp Version 4.1 Active
  • Grass_On_Steroids_SFO.esp Active
  • SFO - Expanded Diversity.esp Active
    • Note: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.esp
  • CinematicFireFX.esp Active
  • Realistic Lighting Overhaul - Dungeons.esp Version 4 Active
  • Realistic Lighting Overhaul - Dawnguard Interiors.esp Version 4 Active
  • Realistic Lighting Overhaul - Major City Exteriors.esp Version 4 Active
  • Realistic Lighting Overhaul - Major City Interiors.esp Version 4 Active
  • Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp Version 4 Active
  • ClimatesOfTamriel-Dawnguard-Patch.esp Version 3.1 Active
  • ClimatesOfTamriel-Dragonborn-Patch.esp Version 3.1 Active
  • Supreme Storms - Cot Version.esp Active
  • CoT-WeatherPatch.esp Active
  • CoT-WeatherPatch_DB.esp Active
  • CoT-WeatherPatch_Snow-40.esp Active
  • CoT-WeatherPatch_SupStorms.esp Active
  • CoT-WeatherPatch_NL3.esp Active
  • Better Vampires ML.esp Active
    • Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • Random Alternate Start.esp Active
  • RAS - Riverwood CharGen.esp Active
  • RealisticWaterTwo.esp Version 1.11 Active
  • RealisticWaterTwo - Waves.esp Active
  • RealisticWaterTwo - Dawnguard.esp Active
  • RealisticWaterTwo - Waves - Dawnguard.esp Active
  • RealisticWaterTwo - Dragonborn.esp Active
  • RealisticWaterTwo - Legendary.esp Active
  • AOS_RWT Patch.esp Active
  • Bashed Patch, 0.esp Version 3/21/2014 4:26:25 AM Active
Edited by JesseInsanity
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Hopefully it's something simple like that :smile:

You could try turning off the ENB Water and Underwater effect via the ingame ENB ui.

 

If it doesn't work i'd suggest deactivating ALL of realistic water and see if you can enter water.

Edited by vlaka
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Hopefully it's something simple like that :smile:

You could try turning off the ENB Water and Underwater effect via the ingame ENB ui.

 

If it doesn't work i'd suggest deactivating ALL of realistic water and see if you can enter water.

 

It turns out that using the injector version of ENB fixed my issue. For some strange reason, the wrapper version kept making me crash underwater. I'm so glad, I can finally play ^_^ and PS: I already tried doing that. I knew something was fishy when even after I deactivated all of my mods, I would still crash.

Edited by JesseInsanity
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