RangerBoo Posted March 19, 2014 Share Posted March 19, 2014 Ugh... :wallbash: Can someone explain why my canyons look like this and how to fix it : Link to comment Share on other sites More sharing options...
spartenkiller897 Posted March 19, 2014 Share Posted March 19, 2014 You might want to adjust some LOD setting in the pause menu or get a texture replacer for the canyon rocks. I reccommend both. This mod may help you out: http://www.nexusmods.com/newvegas/mods/55310/? Link to comment Share on other sites More sharing options...
TrickyVein Posted March 19, 2014 Share Posted March 19, 2014 ↑ That's not going to help at all. It looks like the normal texture for the atlas is mismatched with the diffuse. This could be caused by having differently sized .tga and .dds files for the normal texture(s) in the atlas. Double check that the normal for the sandcrete resources is the same resolution in both the source and nv data folder and regenerate - of course after first deleting lod objects and your dlod settings. Link to comment Share on other sites More sharing options...
RangerBoo Posted March 19, 2014 Author Share Posted March 19, 2014 ↑ That's not going to help at all. It looks like the normal texture for the atlas is mismatched with the diffuse. This could be caused by having differently sized .tga and .dds files for the normal texture(s) in the atlas. Double check that the normal for the sandcrete resources is the same resolution in both the source and nv data folder and regenerate - of course after first deleting lod objects and your dlod settings. They are as you have them when I extracted them from the main download folder. I checked but from some reason they keep fusioning my canyons and I am at my wits end in trying to fix this. Here are the textures normals and diffused:http://imageshack.com/a/img838/9646/83wd.jpghttp://imageshack.com/a/img208/7198/yjad.jpg Link to comment Share on other sites More sharing options...
RangerBoo Posted March 20, 2014 Author Share Posted March 20, 2014 (edited) Even after I redid the LOD for the worldspace it still looks like this: http://imageshack.com/a/img208/971/v7ro.jpg :wallbash: Grrrr... Why is it doing this?Update: I even replaced the canyons with ones with different textures and still it looks horrible and glitchy! What is up the canyons LOD!?! Edited March 20, 2014 by RangerBoo Link to comment Share on other sites More sharing options...
TrickyVein Posted March 20, 2014 Share Posted March 20, 2014 (edited) You showed me pictures of the atlas normal and diffuse textures. Make sure that the original textures for the LOD model are sized the same way (have the same pixel resolution). It seems like the resolution of your atlas normal texture is half that of the diffuse, which is strange. Edited March 21, 2014 by TrickyVein Link to comment Share on other sites More sharing options...
RangerBoo Posted March 20, 2014 Author Share Posted March 20, 2014 (edited) You showed me pictures of the atlas normal and diffuse textures. Make sure that the original textures for the LOD model are sized the same way. It seems like the resolution of your atlas normal texture is half that of the diffuse, which is strange. The original textures seem to be the same size. The dds for nv_rockcanyonlod_d is 86kb and the nv_rockcanyonlod_n is 170kb. The TGA is 512kb for both of them. I even uninstalled my game and cleaned up my folder and I still have this problem with the textures. Edited March 21, 2014 by RangerBoo Link to comment Share on other sites More sharing options...
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