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Posted

↑ That's not going to help at all.

 

It looks like the normal texture for the atlas is mismatched with the diffuse. This could be caused by having differently sized .tga and .dds files for the normal texture(s) in the atlas.

 

Double check that the normal for the sandcrete resources is the same resolution in both the source and nv data folder and regenerate - of course after first deleting lod objects and your dlod settings.

Posted
  On 3/19/2014 at 12:36 PM, TrickyVein said:

↑ That's not going to help at all.

 

It looks like the normal texture for the atlas is mismatched with the diffuse. This could be caused by having differently sized .tga and .dds files for the normal texture(s) in the atlas.

 

Double check that the normal for the sandcrete resources is the same resolution in both the source and nv data folder and regenerate - of course after first deleting lod objects and your dlod settings.

They are as you have them when I extracted them from the main download folder. I checked but from some reason they keep fusioning my canyons and I am at my wits end in trying to fix this. Here are the textures normals and diffused:

http://imageshack.com/a/img838/9646/83wd.jpg

http://imageshack.com/a/img208/7198/yjad.jpg

Posted (edited)

Even after I redid the LOD for the worldspace it still looks like this: http://imageshack.com/a/img208/971/v7ro.jpg :wallbash: Grrrr... Why is it doing this?

Update: I even replaced the canyons with ones with different textures and still it looks horrible and glitchy! What is up the canyons LOD!?!

Edited by RangerBoo
Posted (edited)

You showed me pictures of the atlas normal and diffuse textures.

 

Make sure that the original textures for the LOD model are sized the same way (have the same pixel resolution).

 

It seems like the resolution of your atlas normal texture is half that of the diffuse, which is strange.

Edited by TrickyVein
Posted (edited)
  On 3/20/2014 at 6:24 PM, TrickyVein said:

You showed me pictures of the atlas normal and diffuse textures.

 

Make sure that the original textures for the LOD model are sized the same way.

 

It seems like the resolution of your atlas normal texture is half that of the diffuse, which is strange.

The original textures seem to be the same size. The dds for nv_rockcanyonlod_d is 86kb and the nv_rockcanyonlod_n is 170kb. The TGA is 512kb for both of them. I even uninstalled my game and cleaned up my folder and I still have this problem with the textures.

Edited by RangerBoo
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