Drunkenm0nkey Posted September 15, 2009 Share Posted September 15, 2009 Hi Guys, i created a ghoul npc and set his face color very dark, nearly black with the geck facegen > Face Advanced sliders. So in the geck preview i have a ghoul with a "normal" colored body and a black head. Thats okay because clothes and gloves will cover the "normal colored" parts, but my problem is that ingame his head as the same color as his body "normal" and not black as i want it... :wallbash: Link to comment Share on other sites More sharing options...
Dyadya_Fedor Posted September 16, 2009 Share Posted September 16, 2009 You need to add bLoadFaceGenHeadEGTFiles=1 line to your fallout.ini ([Display] section) or use ArchiveInvalidation Invalidated (Program Version) (http://fallout3nexus.com/downloads/file.php?id=944) to do it for you. Wiki says what this can degrade perfomance having many custom faces around, but 1 or 2 ,i think, should be fine. There is another way(exporting NPC face textures in GECK) , but it don't work on my Fallout 3 ver. 1.1 (but ver 1.6 just fine :huh: ). Link to comment Share on other sites More sharing options...
Drunkenm0nkey Posted September 16, 2009 Author Share Posted September 16, 2009 Adding the line to the .ini had no effect, but the ArchiveInvalidation Invalidated worked well, thanx :thumbsup: Link to comment Share on other sites More sharing options...
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