grmblf Posted September 17, 2009 Share Posted September 17, 2009 Hi there. I've came up with an idea to make a Real Haggling mod. Some of it's features are already present in others merchant mods, and some others are new I guess. This mod would revamp the whole merchant system in the game by just adding a few tweaks. The point is to make it all more real and interesting, forcing you to check out different buyers for one sole item, knowing them, so only wise merchant players could make big bargains. In other words, it's meant to add a bit of roleplaying and less statistics-based game.A personal note before the details, I'm new to oblivion modding and therefore to this community, so I'll be happy to hear your comments both on technical handicaps or issues and about your feeling for that kind of playstyle. Features:- All merchants start with about 20 times it's current gold but they only reset it once a week, sunday or monday.- the Cost/Value column isn't displayed, neither on the inventory, loot window, buying/selling, etc, so you don't know the cost of each item. You must learn it.- the Haggle bar is always maxed, although the Haggle button isn't present or working. The player should never know the percentage, cause he should never know the real cost of items.- When the player attempts to sell an item, he's required to type in the desired amount of gold he wants in exchange for the item. After typing a box prompts asking you if you want to sell that item for that price, as normal, and then the normal engine should apply, checking if the price is under the NPC price treeshold, and finally accepting or rejecting.- The same for buying. You don't see the real price neither how good a merchant is in Merchantile neither the price he has in mind for that item, so you have to think what's a fair deal for you and type that amount, and maybe assume that you really need that item and are gonna offer a big amount of gold for it or simply leave the store thinking that's impossible for you to make a good deal there. And guess, you may be wrong.- To add a bit more of complexity some merchants value higher some kind of items and lower some others. Notice that you, as the player, don't know the price of things, but NPCs do. If the 'haggle bar' is maxed (eventhough if you don't see it), and you have played a bit the game, it shoudn't be very difficult to find out fine prices according to your level and skills, simply you have to find it out, that's the point. I know there are a lot of merchant mods out there and I haven't had time to test them all, but I didn't see any of them that fits entirely this concept, so if you think I've missed some similar mod please let me know. Otherwise and if you like this idea and you got plenty of time and want to spend it making this mod, go ahead, I think it will take me so much time until I'm able of doing so. That's all folks, hope you like it. Link to comment Share on other sites More sharing options...
Slawter500 Posted September 17, 2009 Share Posted September 17, 2009 You must learn it.- the Haggle bar is always maxed There is a mod that puts the haggle bar straight to where the players mercantile skill and relationship with the merchant would allow them to close a successful deal Otherwise nice original ideas Link to comment Share on other sites More sharing options...
grmblf Posted September 17, 2009 Author Share Posted September 17, 2009 There is a mod that puts the haggle bar straight to where the players mercantile skill and relationship with the merchant would allow them to close a successful deal yeah I know it, and also one mod called 'More Realistic Merchant Money' or so does the thing that merchants start with more gold and reset it periodically instead of at the end of each bargain (or is it OOO?), but I fear it works by reseting the values when the NPC is buffered with the cell instead of doing so regularly. Anyway, the big question was about the UI display as it's what I think it may be the most difficult thing to do, you know, removing a part from such an important feature like the inventory, sounds hardcoded, although I'm aware there's a few mods changing the UI appearance, that's why I'm asking. Maybe it's possible to make the cost column too slim so the number isn't seen or removing it entirely? I've been thinking about the writing part and it seems easy to deal with a messageBox and getting the value number by number, so I'm gonna start working on that (it will be my first script for oblivion!). If anyone cares and wants to help with the UI matter it will be really nice. Otherwise, feedback and criticism is always welcome. Link to comment Share on other sites More sharing options...
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