Jump to content

"The boy stares..."


Lifixs

Recommended Posts

I seem to have an odd problem.

 

Every NPC in the main world will say "*the boy stares at you for a moment and then returns to his duitys*", and refuse to speak with me. After repeated attempts they will occasionally talk to me, but it takes quite a few try's. NPC's located in the shimmering isles don't seems to have this problem.

 

Also my bounty in the main world carry's over to the shimmering isles, and paying my fine in Burma teleports me to New Sheoth.

 

Honestly I have no idea whats going on, but thanks in advance.

:wallbash:

Link to comment
Share on other sites

Mod list in order:

Oblivion.esm
CM Partners.esm
AWS-Core.esm
TamrielTravellers.esm
Jog_X_Mod.esm
ImpeREAL City Unique Districts - Talos Plaza.esp
ImpeREAL City Unique Districts - Elven Gardens.esp
ImpeREAL City Unique Districts - Green Emperor Way.esp
ImpeREAL City Unique Districts - Market.esp
ImpeREAL City Unique Districts - Prison.esp
ImpeREAL City Unique Districts - Arena.esp
ImpeREAL City Unique Districts - Arboretum.esp
Unofficial Shivering Isles Patch.esp
ImpeREAL City Unique Districts - Waterfront.esp
Higher Thieves' Guild Fence Amounts.esp
No psychic guards v1.2.esp
DLCHorseArmor.esp
LifeDetect Shader HQ.esp
DLCOrrery.esp
PxNewVampires_NoNPC.esp
_Ren_BeautyPack_full.esp
CapesandCloaks.esp
DLCThievesDen.esp
Cheydinhal Petshop.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
thievery.esp
Reznod_Mannequin_HD[Eng].esp
DSPirateIsleBeta.esp
Knights.esp
DLCShiveringIsles.esp
DLCBattlehornCastle.esp
AWS-ShiveringIsles.esp
AliveWaters - Koi Addon.esp
AliveWaters - Slaughterfish Addon.esp
AliveWaters.esp
ClocksOfCyrodiil.esp
Thieves Arsenal.esp
Streamline 3.1.esp
Naughty_Joana_01.esp
Corean_hair_for_Original_race.esp
IDKRRR_C_race.esp
eyja.esp
Adult_BookStore.esp
SupremeMagicka.esp
SM_DLCSpellTome.esp
Alternative Start by Robert Evrae.esp
Ahtata_Khabaxi.esp
TamrielTravellers.esp
TamrielTravellersItemsVendor.esp
Natural_Vegetation_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Natural_Weather_HDR_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Colourwheels Sexy Bank.esp
ImpeREAL City Unique Districts - The Arcane University.esp
Hentai Mania.esp
CuteElf11.esp
Chocolate Elves.esp
Oblivion XP.esp
DLCfrostcrag.esp

 

Thanks

Link to comment
Share on other sites

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

Link to comment
Share on other sites

It's The Cheydinhal Petshop. There's a stable boy in the mod who says exactly that and the mod also causes a problem with dialogue in general. If you're familiar with the Construction Set follow this guide I have posted at this forum to fix it:

http://savageartistry.darkbb.com/tes-iv-ob...utions-t132.htm

 

It's the second post.

 

The dialogue issue doesn't happen in Shivering Isles because it is in a different worldspace. Which is another issue to remember. Always come and go to SI via the portal on the island or you will get other dialogue issues compounded upon the Cheydinhal Petshop ones.

 

Sorry, I have no idea what the problem is with the bounty.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...