lawlawl Posted September 18, 2009 Share Posted September 18, 2009 Hey, I just started the liberty prime quest with the following mods enabled:- FOOK2- FWE- CRAFT- CALIBR- EVE- MMM- WMK- All DLCs Now the problem im having is that when LP reaches the bridge, the game crashes with an access violation error. This is nothing to do with drivers or anything outside of fallout because i completed the mission without problems before I installed all of these mods. You're probably thinking, "disable them and see if it works" but I can't because basically everything in my save is dependant on them. E.g. weapons, inventory items, ammo, perks, etc. So what could possibly be causing this? It seems to happen when LP causes an explosion, maybe with his crappy bombs. Is there no way I can somehow skip the current quest objective and teleport to the next objective. So that way I bypass the problem. Link to comment Share on other sites More sharing options...
lawlawl Posted September 18, 2009 Author Share Posted September 18, 2009 I disabled EVE and it still happens. Just going onto the bridge where some action is happening makes it crash.If I toggleai, i can run around and shoot people without problems so its obviously a weapon or something being buggy. If it isnt even, it has to be FOOK2 or FWE I guess. Im sure someone here can at least try to help me, hopefully this thread doesn't just go unread as usual. Link to comment Share on other sites More sharing options...
dgiebi Posted September 18, 2009 Share Posted September 18, 2009 I disabled EVE and it still happens. Just going onto the bridge where some action is happening makes it crash.If I toggleai, i can run around and shoot people without problems so its obviously a weapon or something being buggy. If it isnt even, it has to be FOOK2 or FWE I guess. Im sure someone here can at least try to help me, hopefully this thread doesn't just go unread as usual. Maybe this file can be helpful for you if you not have already installed: http://fallout3nexus.com/downloads/file.php?id=7471 It fixes same parts when usink fook and fwe together. I´m sorry but I can not checkout if it works because I´m Geman and run a german language installation of Fallout Link to comment Share on other sites More sharing options...
lawlawl Posted September 19, 2009 Author Share Posted September 19, 2009 Well I did see that but I used a FOIP patch so assumed that did the same job (as everything worked until now). I will try it out though. EDIT:didn't fix it, used both the regular merger and the WMK one. Seems to crash when a chopper explodes. I loaded my game, shot a chopper/vertibird and it crashed on exploding. Link to comment Share on other sites More sharing options...
Xanorak Posted September 19, 2009 Share Posted September 19, 2009 Wow, sounds like a weird bug. Doubt any of the mods are doing this, though. Just try reinstalling Fallout 3. Link to comment Share on other sites More sharing options...
lawlawl Posted September 19, 2009 Author Share Posted September 19, 2009 I'll probably end up starting a new game and getting to the same point so i know if it was save-related or not. If i get the same bug, i don't know what to do lol. Reinstalling it could work but im unsure because the current install should be identical to a new one apart from mods. Link to comment Share on other sites More sharing options...
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