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Custom Clothing Errors


Jeir

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I've checked most threads that seem to have similar troubles to what I have, but none covered exactly what's wrong with mine.

 

I was bored with only having black, red and purple finery (SI), so made some more to my taste. I will admit this is the first time I used the OB CS to make something of my own, so there is a possibility that, no matter how many times I checked, I may (and probably did) miss something important. Anyway, I recoloured existing textures with new names, copied and renamed some meshes, put it all together in NifSkope, and put it all ingame with the CS.

 

On female characters, it works perfectly. The textures are fine, the mesh is the same as every other piece of 'finery' clothing, and the alpha channels, where applied, work.

 

On male characters, the whole body bar head and hands are missing.

 

As far as I can tell, I have everything needed to get it to work, have checked, rechecked, and checked all over again that the file paths are sound, and they are. I have redone everything to do with the male clothing in the CS three times.

 

I did both male and female clothes the same way, so this is puzzling me quite a bit. Any help would be welcome.

 

As the file is too big to upload in this post, I've put it on 4shared: http://www.4shared.com/file/133923690/e6ccc390/Data.html

 

The chest where the clothing has been kept is in the testinghall, right between the two doors in the green lights in the centre. The data folder has everything how it appears on my computer.

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sounds like a custom race of male body mod conflict. did you create a new esp for the retextures after you were done in the CS?

 

Yes, I did. Or at least I believe I did. The new clothing have their own meshes and textures, and the .esp made only touches them, and is only reliant on the Oblivion.esm.

 

I didn't think it would matter much, but I am using Robert's Male (v4) and Female (v1.2) body mods, and the characters I tried them on were Imperials.

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all bodies are based on the imperial skeletons so thats not an issue. Try removing roberts and then reinstalling it,or move it to last in your order.If you move it do it on a clean save,all mods disabled.

 

 

I've uninstalled and reinstalled Robert's mods, moved them to last in the load order, started a new un-modded game with and without Robert's mods, and I still have the invisible bodies on the males. Any other ideas?

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by unmodded do you mean with all mods removed or just deactivated? just deactivating a mod will leave meshes and textures still in place ergo your problem continues. what is your mod list and load order please.

 

 

Just deactivated; I have far too many mods to completely wipe OB from my system and reinstall everything, unless there was some error that meant I had little choice. I've already had to do that in the past, with far fewer mods, so I don't really feel like going through that again. Anyway, my mod load order is as follows, as of after you suggested I load them earlier; the body replacer mods were much higher up before then:

 

Oblivion.esm

GTAesgaard_2.esm

CM Partners.esm

Cobl Main.esm

TR_OoT_Main.esm

Armamentariam.esm

Lamps of Oblivion Master.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-on.esm

Francesco's Optional New Creatures Add-on.esm

Mart's Monster Mod.esm

Cobl Glue.esp

Cobl Si.esp

Cobl Tweaks.esp

Cobl Races.esp

Cobl Races TNR.esp

Cobl Races TNR Si.esp

DLCHorseArmor.esp

MMM-Cobl.esp

DLCOrrery.esp

DLCThievesDen.esp

Salmo the Baker, Cobl.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

vermillionandsilverthron.esp

SilentStonesCamp.esp

Lamps of Oblivion.esp

Quest Award Leveller.esp

Quest Award Leveller - Mehrunes Razor.esp

Quest Award Leveller - Vile Lair.esp

Quest Award Leveller - Knights Of The Nine.esp

Quest Award Leveller - Battlehorn Castle.esp

Francesco's 10 days respawn time.esp

Leviathan Soulgems.esp

Armor of Gaia.esp

Francesco's Optional Files.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod for Francescos.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - Durability & Damage.esp

Mart's Monster Mod - Diverse Creature Skins.esp

TR_Stirk.esp

KvatchAftermath.esp

ArmamentariumVendors.esp

Slof's Horses Essential.esp

DLCShiveringIsles.esp

ArmamentariumKatanas.esp

DLCBattlehornCastle.esp

Knights.esp

Shadowcrest_Vineyard_COBL.esp

Anoicaar.esp

Improved Water.esp

Princess Battlehorn.esp

personality_idles4.esp

Princess Cheydinhal House For Sale v1pt1.esp

Face Enhancer Mod.esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora].esp

Harvest [Flora] - DLCFrostcrag.esp

BeldaElysium.esp

Rogue Mage & Scoundrel.esp

DBShadowSet.esp

ArmamentariumArmor.esp

Better Rosethorn Hall.esp

CTAddPose_osr1.esp

CTAddPose_osr2.esp

CTAddPose_osr3.esp

The Lost Spires.esp

Slof's Black Unicorn.esp

RogueLeather.esp

xulArriusCreek.esp

xulAncientRedwoods.esp

xulBreachesOfCyrodiilLostCoast.esp

xulLushWoodlands.esp

xulChorrolHinterland.esp

xulCloudtopMountains.esp

xulStendarrValley.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulTheHeath.esp

Oblivion - Soulgems.esp

xulColovianHighlands_EV.esp

Princess DB Sanctuary.esp

xulRiverEthe.esp

Arkay's Valour.esp

xulAncientYews.esp

xulPatch_AY_AC.esp

KvatchAftermath-EntiusGorge compatability.esp

xulRollingHills_EV.esp

xulFallenLeafEverglade.esp

LostSpires-Everglade patch.esp

xuldarkforest.esp

DLCFrostcrag.esp

FrostcragRobornCobl.esp

xulBravilBarrowfields.esp

VHBloodlines 1.2.esp

BeldaElysium-RollingHills patch.esp

LostSpires-BravilBarrowfields patch.esp

Princess Passwall Homes.esp

LostSpires-DarkForest patch.esp

xulPantherRiver.esp

bartholm.esp

Bartholm-Panther River Patch.esp

HeartOftheDead.esp

Akatosh Mount By Saiden Storm.esp

HeartoftheDead-ArriusCreek patch.esp

Slof's Eyren Armours.esp

kal_legoindragon_fcuirass.esp

EY_Vampirehunter.esp

VeronaHouseBloodlines-LushWoodlands fix.esp

VeronaHouseBloodlines-LostCoast fix.esp

VeronaHouseBloodlines-ChorrolHinterland fox.esp

xulBlackwoodForest.esp

Update My Statue.esp

GTAesgaard.esp

NamirasEmbraceArmour.esp

Slof's Oblivion Robe Trader.esp

newFinery.esp

GTAesgaard_2.esp

RTFemaleReplacerV12.esp

MaleBodyReplacerV4.esp

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Cobl Races.esp

Cobl Races TNR.esp

Cobl Races TNR Si.esp

it may have to do with these,but since I don't use Cobl personnally I'm not sure

 

 

Cobl Races just adds eyes/hair from a few other mods, and a couple of races I've never used, or even considered using. The other two just change the eyes/hair and some facial details of NPCs to make them more unique.

 

I've never actually had any kind of problems with it before, and people like Wrye are on the Cobl team, so I'm not quite sure if it is that, especially as I have mods from other modders that add armour/clothing to the game with no problems.

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