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npcREF. issue


JerethKhan

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For some reason I can't seem to get "mynpcREF.isdead" style scripts working on custom NPCs.

For example: in LucasSimmsScript there is the recursive statement

if MisterBurkeRef.getSitting == 0

 

I have a custom NPC Regulis (name and ID) but whenever I use "RegulisRef.isdead" it tells me Unkowen variable or function 'isDead'. Is dead is defined in the same script used in Regulis' NPC_ file, actually it's set up exactly the same way Lucas Simms death check is set up, but doesn't seem to work. Is there a spot where I need to create a referance pointer to Regulis for this to work?

 

I've coded MUDs in C for years and reversed some pretty complex source, so I'm sure there is something small and stupid I am missing.

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The function is actually GetDead, and your NPC's reference ID is all you need to use this.

Thanks, I knew it was something stupid, I didn't realise the script was refering to an object in the game space, I thought it was a static NPC from the object windows. Thanks for the direct link to references, that fixed my issue in less than 20 seconds.

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