Unredead Posted March 21, 2014 Share Posted March 21, 2014 So I've been working with the G.E.C.K. fallout Bethesda's tutorial for creating the vault and I had a few questions for a housing mod I'd like to start working on once I finish the tutorial. The first question is that I'd like to make the home upgrade able in the same way the lucky 38 suite is but I'd like to know if I need to code to get a purchasing terminal into the game where you can buy furniture or themes, and what kind of program do I need to code with *if there is a free one that would work that's even better.* When making this mod should I do it with a clean un-modded Fallout New Vegas folder or will my modded one be alright, Is there a way for it to be compatible with mods such as Electro City and the interior lighting overhaul without requiring those mods to function? Also how would I incorporate mannequins and weapon display walls in my mod the way other house mods have? Link to comment Share on other sites More sharing options...
aaronz12345 Posted March 22, 2014 Share Posted March 22, 2014 (edited) Well to create purchasable upgrades for your house is extremely simple .You do not need anything other than the G.E.C.K. I don't know how much you know about the GECK so I will explain things as best I can.Here is a mini tutorial on how to create an upgrade for a house.Part 11 : Have your complete house including all the upgrades you were planning.2 : On each of your desired upgrades in your house. For example a workbench, double click it in the render window to bring up the reference dialogue.3 :There a 3 vital things you need to do here, first select persistent reference and initially disabled in the bottom of the dialogue.Then in reference editor ID choose an appropriate name e.g "MyHouseWorkBenchUpgradeREF"4 :Once you have done that , you need to navigate to misc item under the Items category and search for 'bigpot' and change the ID to something like 'Houseupgradeworkbench', click okay it should now say create new form?Say yes.5:Search for your newly created item and load it up again you need to change a few things:- Its name, change it to Workbench.- Change its weight to 0 and set its value (what you want it to be purchased for).6: Now click on the three (...) next to script. Click on script in the top left of the new window and click new.7: Copy this script using CTRL C and V into your script window. scn MyhouseUpgradeWorkbenchSCRIPTbegin onadd MyHouseWorkbenchUpgradeREF.enable 1 removemeend8: Change the script name at the top next to scn but do not remove the scn.Also change the reference name to the name you called your Workbench or object.9:Save the script.10: Now search for your new script in the scroll down menu for your item and apply it. You may need to close and open the object up for it to appear in the list.------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Part 21:To make this easier we will be using existing items in the game.2: Search in the object window for 'vl38suitevendor'3: Open it and change the editor ID to something appropriate and click okay and accept for creating a new form.4:In the interiors load up the NVVendorChestsCell5: Place you vendor alongside the lucky 38 vendor your should see inside a room inside the cell.6: Create a container and name it Myhousevendorchest7: Add your item you created in misc items to the container list.8: Double click your vendor in the object window and choose the merchant container to be the chest you just created and enter a editor ID e.g HousevendorREF(Ensure your vendor has persistent reference ticked.)9:Create your terminal and have a topic saying 'upgrade' or sometime similar.10:In the results script enter this. (YourVendorReferenceName).showbartermenu11:Place your terminal in the game and that's it your done!Now try it out in the game. Edited March 22, 2014 by aaronz12345 Link to comment Share on other sites More sharing options...
Unredead Posted March 22, 2014 Author Share Posted March 22, 2014 Awesome, that's a huge help. As soon as I get the clutter and cell together and find a good spot for it *I'm thinking westside since it has the kinda apartment studioish small look I am going for and is relatively glitch free/ a convenient location* I'll get a few pictures up. Link to comment Share on other sites More sharing options...
aaronz12345 Posted March 22, 2014 Share Posted March 22, 2014 Awesome, that's a huge help. As soon as I get the clutter and cell together and find a good spot for it *I'm thinking westside since it has the kinda apartment studioish small look I am going for and is relatively glitch free/ a convenient location* I'll get a few pictures up.Glad I could help!Sounds great if you need any help just Pm me if you get stuck with anything as that tutorial wasn't the best ahah. :) Link to comment Share on other sites More sharing options...
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