dj_jdm Posted September 21, 2009 Share Posted September 21, 2009 Can you guys give me a current list of SI mods... TNX!! Link to comment Share on other sites More sharing options...
LHammonds Posted September 21, 2009 Share Posted September 21, 2009 Use the Tag Search and place a checkmark in the "Shivering Isles" checkbox. That will be a good start for you. This tag utility is only as good as long as the community maintains it. If you see mods that do not have any tags set yet, be sure to set them if you know which ones needs to be set....even if all you know about the mod for sure is the language it is in or if it is for Oblivion or Morrowind. Another option would be to use the Advanced Search and look for "Shivering Isles" within the description since many people will list it in the requirements. LHammonds Link to comment Share on other sites More sharing options...
dj_jdm Posted September 21, 2009 Author Share Posted September 21, 2009 tnx man Link to comment Share on other sites More sharing options...
JCP768 Posted September 21, 2009 Share Posted September 21, 2009 List of lists Shivering isles list ( it's a bit outdated though, and missing some more recent SI mods like Integration.) Are you looking for mods IN the Shivering isles, because a tag search and advanced search won't help very much then, because a lot of mods use SI resources but they aren't in SI, or have anything to do with SI.... Link to comment Share on other sites More sharing options...
LHammonds Posted September 22, 2009 Share Posted September 22, 2009 a lot of mods use SI resources but they aren't in SI, or have anything to do with SI....Any mod that uses SI resources "should" have the "Shivering Isles" tag assigned to it and if they don't, it would be a good idea to assign it. If a mod uses SI resources but does not require SI, then they need to be modified to be dependent on it or it is considered an "illegal" mod. LHammonds Link to comment Share on other sites More sharing options...
JCP768 Posted September 22, 2009 Share Posted September 22, 2009 a lot of mods use SI resources but they aren't in SI, or have anything to do with SI....Any mod that uses SI resources "should" have the "Shivering Isles" tag assigned to it and if they don't, it would be a good idea to assign it. If a mod uses SI resources but does not require SI, then they need to be modified to be dependent on it or it is considered an "illegal" mod. LHammondsYou misunderstood my post. I was asking if he wanted mods that were IN the Shivering Isles. A lot of mods might have SI tagged, or mentioned in the description as a requirement simply because they use one or two of SI's resources.... I wouldn't really consider those "SI mods" since they're mods that have nothing at all to do with SI besides one or two statues and things which happen to be apart of the Isles. EDIT:... I resisted my evil PR urges for as long as I could... Integration is the biggest mod directly involved with the Shivering Isles. You interact and start a guild in Cyrodiil founded by Daedra, mostly from the isles. It adds several new locations and quests to SI, and soon there will even be a guild in the Isles. (Don't worry it's definitely something that will fit the Isle's themes.) Also MMM has a beta release adding monsters to SI. TIE will also soon effect SI. Other than those it's mostly house mods and really small things modded into SI. Link to comment Share on other sites More sharing options...
LHammonds Posted September 22, 2009 Share Posted September 22, 2009 You misunderstood my post. I was asking if he wanted mods that were IN the Shivering Isles.I understood quite well. That is a question the OP should clarify (of which I cannot). I was clarifying the proper use of the SI search tag. Obviously, there are no tags defined that specify location of a mod or its items since it really would serve no purpose other than adding needless complexity. EDIT: Fighting? Don't you mean clarification? :P Link to comment Share on other sites More sharing options...
dj_jdm Posted September 24, 2009 Author Share Posted September 24, 2009 enough fighting!!!! ;D Link to comment Share on other sites More sharing options...
JCP768 Posted September 24, 2009 Share Posted September 24, 2009 Obviously, there are no tags defined that specify location of a mod or its items since it really would serve no purpose other than adding needless complexity.I don't know about that.... A tag of "New world space/Shivering Isles world space" Might be a good idea. Not many mods add new world spaces, and not many mods effect SI so adding them together would give a decent amount of results and separate them from the massive number of mods that use SI resources and "new lands mods"(which usually just add a new location to the Cyrodiil map). dj_jdm: Never! :starwars: Link to comment Share on other sites More sharing options...
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