Coaster Posted September 21, 2009 Share Posted September 21, 2009 Is it possible to modify the companion AI so it does not cross your line of fire? I am tired of killing my companions. Link to comment Share on other sites More sharing options...
Skree000 Posted September 24, 2009 Share Posted September 24, 2009 anything is possible but for that it would require an astronomical amount of coding i would imagine, that would work dynamically to detect this variable and that.... in the end it might be better to make a script that forces the companion to stay behind you if they see an enemy, they never stand in front of you Link to comment Share on other sites More sharing options...
Afroherbalist Posted September 24, 2009 Share Posted September 24, 2009 I'm trying to work out something similar: I want to make it so your slaves (the collector mod) dont just run for the hills and their lives, they stand and fight! well, if you've given them the privilege of a weapon, that is. I thought it might have something to do with combining the 'companion' AI/code mentioned here, with the 'slave' AI/code, used in the collector. It would be even better if the slaves would stand behind, and slightly to either side of you aswell, like you said, so they dont just charge blindly into imminent death! peace Link to comment Share on other sites More sharing options...
gsmanners Posted September 24, 2009 Share Posted September 24, 2009 A good AI would put a premium on spacing (height as well as ground) so that you evade grenade attacks, avoid friendly fire, and confuse the enemy better. Unfortunately, this game's Combat Style objects tend to be melee-oriented, and not at all appropriate to modern-style combat. Link to comment Share on other sites More sharing options...
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