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Weird bug in Riverwood


homermiil

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As you can see, in the photo is a gate which doesn't belong there. Here is my modlist in loading order.

 

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I don't know the answer, but looking at your mod list, it appears to me that you have left the mods that BOSS doesn't recognize sitting at the bottom of your load order. Placing those optimally might help.

Also, have you used TES5Edit to clean your master files and any other mods either flagged by BOSS or unrecognized by BOSS? If not that might also solve your problem.

Finally, you might try clicking on that gate in the console to try to determine which mod it belongs to.

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A wild edit from a (rationally) unrelated mod. Treva Manor have a gate?

 

Bring up the console, click the gate object, see what the ID number is...that will tell you where it's coming from.

 

<or>

 

Just untick blocks of mods, load up and see when it goes away. Process of elimination. Also easier if you DON'T shovel all your mods into a single DATA folder ( /puke) Seriously, that's crazy stupid.

 

I use Mod Organizer, trouble-shooting is helluva lot easier!

 

I once had a mod (since fixed) that added a Gate to Winterhold. Unfortunately, it also moved the Gate in Riverwood, tearing it up horribly...yes my first thoughts weren't that a Winterhold mod was causing such a thing, but TESSEdit reveals all - if one just looks.

Edited by Kuldebar
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