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Weird bug in Riverwood


homermiil

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As you can see, in the photo is a gate which doesn't belong there. Here is my modlist in loading order.

 

 

  • Skyrim.esm
  • Update.esm
  • Unofficial Skyrim Patch.esp
  • Dawnguard.esm
  • Unofficial Dawnguard Patch.esp
  • HearthFires.esm
  • Unofficial Hearthfire Patch.esp
  • Dragonborn.esm
  • Unofficial Dragonborn Patch.esp
  • Chesko_Frostfall.esp
  • Auto Unequip Ammo.esp
  • HerbalTea.esp
  • Skyrim Immersive Creatures.esp
  • Skyrim Immersive Creatures - DLC2.esp
  • RaceMenu.esp
  • RaceMenuPlugin.esp
  • SkyUI.esp
  • 1nivWICCloaks.esp
  • Hothtrooper44_Armor_Ecksstra.esp
  • Hothtrooper44_ArmorCompilation.esp
  • Immersive Weapons.esp
  • DeadlyDragons.esp
  • DeadlyMonsters.esp
  • SkyRe_Main.esp
  • SkyRe_StandingStones.esp
  • SkyRe_Survivalism.esp
  • SkyRe_SIC Crossbowfix.esp Version v6.1.2
  • Book Covers Skyrim.esp
  • Convenient Horses.esp
  • Convenient Horses - Faster Sprint.esp
  • Upgraded Weapons and Armors.esp
  • Drinking Fountains of Skyrim.esp
  • RealisticRoomRental-Basic.esp
  • RealisticNeedsandDiseases.esp
  • RND_Dawnguard-Patch.esp
  • RND_HearthFires-Patch.esp
  • RND_Dragonborn-Patch.esp
  • RND_DrinkingFountains-Patch.esp
  • RND_USKP-Patch.esp
  • LockpickingOverhaul4.esp
  • The Dance of Death - Ultimate Edition.esp Version 1.8
  • UFO - Ultimate Follower Overhaul.esp Version 1.2j
  • UFO - Dragonborn AddOn.esp
  • UFO - AllwaysDrawWeapons.esp
  • SkyRe_Races.esp
  • WaterFromWellsDragonbornRND.esp
  • WellsOfSkyrimRND.esp
  • Pre ReProccer IW IA Patch.esp
  • ReProccer.esp
  • qotsafans Miscellaneous ReProccer + IA Patch.esp
  • qotsafans LeveledLists IW IA Patch.esp
  • qotsafans Books + Book Covers Skyrim HF Patch.esp
  • qotsafans Ingestibles HF Patch.esp
  • TrevaManor.esp
  • RND_AnimalLoot.esp
  • RND_HerbalTea-Patch.esp
  • Skyrim Smithing Complete - Immersive Armors Compatable.esp
  • BCS - SkyRe Patch EN.esp

 

 

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I don't know the answer, but looking at your mod list, it appears to me that you have left the mods that BOSS doesn't recognize sitting at the bottom of your load order. Placing those optimally might help.

Also, have you used TES5Edit to clean your master files and any other mods either flagged by BOSS or unrecognized by BOSS? If not that might also solve your problem.

Finally, you might try clicking on that gate in the console to try to determine which mod it belongs to.

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A wild edit from a (rationally) unrelated mod. Treva Manor have a gate?

 

Bring up the console, click the gate object, see what the ID number is...that will tell you where it's coming from.

 

<or>

 

Just untick blocks of mods, load up and see when it goes away. Process of elimination. Also easier if you DON'T shovel all your mods into a single DATA folder ( /puke) Seriously, that's crazy stupid.

 

I use Mod Organizer, trouble-shooting is helluva lot easier!

 

I once had a mod (since fixed) that added a Gate to Winterhold. Unfortunately, it also moved the Gate in Riverwood, tearing it up horribly...yes my first thoughts weren't that a Winterhold mod was causing such a thing, but TESSEdit reveals all - if one just looks.

Edited by Kuldebar
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