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Posted

Yes, I will upload the file once it's done, but it needs to get done first. Just to know it's a house mod; rather apartment mod.

 

So here's my problem - how do I add items from another mod into my mod without them not-appearing in game or in GECK when I reload?

 

I used FO3Plugin to make it into a .esm and then FOMM to make a .bsa for it containing all the items I would like to implement but that one failed on me..and yes I will add them to Credits, I'll even add NPCs named after them.

 

I would like any help.

 

Thank you in advance. :thanks:

Posted

Well I found more primitive solution but could anyone give me a link to a forum topic or a guide on

"how to add modding resources to your mod" cause I just can't find 1...

Posted

1->Open your mod as active and other as non-active

2->open desired items props and just change its id,it will addit to active mod

 

If it uses custom sound or projectiles you will need to do same thing with them

Posted

Zagreb, Črnomerec

 

Ali hocu jos nesto znati...kako da prebacim modder resource u GECk - znaci ne iz moda

Posted

A texture on sam uzima?

 

Jer hocu napraviti retexture na jednom armoru a da nezamjenim onaj prvi tako da imam oba dva.

Posted

Da,i nemoj zaboraviti dati animacije ako je oružje.

 

Aha... armor

 

Koji armor? da provjerim jesu li tex spojene

Posted

da jer ovaj to je jedan armor mod, a ja hocu neku drugu boju, ali hocu da imam oba dva a ako ih u photoshopu preobojam opet cu imati samo jedan...

 

Mantis Zero Suit, radim ih za NPCove u svojem house modu kao vrstu questa

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