Erikdeda1 Posted September 22, 2009 Share Posted September 22, 2009 Yes, I will upload the file once it's done, but it needs to get done first. Just to know it's a house mod; rather apartment mod. So here's my problem - how do I add items from another mod into my mod without them not-appearing in game or in GECK when I reload? I used FO3Plugin to make it into a .esm and then FOMM to make a .bsa for it containing all the items I would like to implement but that one failed on me..and yes I will add them to Credits, I'll even add NPCs named after them. I would like any help. Thank you in advance. :thanks: Link to comment Share on other sites More sharing options...
Erikdeda1 Posted September 23, 2009 Author Share Posted September 23, 2009 Well I found more primitive solution but could anyone give me a link to a forum topic or a guide on "how to add modding resources to your mod" cause I just can't find 1... Link to comment Share on other sites More sharing options...
Branimirzg Posted September 24, 2009 Share Posted September 24, 2009 1->Open your mod as active and other as non-active2->open desired items props and just change its id,it will addit to active mod If it uses custom sound or projectiles you will need to do same thing with them Link to comment Share on other sites More sharing options...
Erikdeda1 Posted September 24, 2009 Author Share Posted September 24, 2009 Thank you, thank you, thank you! :thanks: Pozdrav :whistling: Link to comment Share on other sites More sharing options...
Branimirzg Posted September 24, 2009 Share Posted September 24, 2009 ok,odakle si? :yes: Link to comment Share on other sites More sharing options...
Erikdeda1 Posted September 24, 2009 Author Share Posted September 24, 2009 Zagreb, Črnomerec Ali hocu jos nesto znati...kako da prebacim modder resource u GECk - znaci ne iz moda Link to comment Share on other sites More sharing options...
Branimirzg Posted September 24, 2009 Share Posted September 24, 2009 recimo za item... Clikni new item pa u item propertis\ model direktiraj na mesh u data folderu Ako imaš Mod Ressouce sa espom možeš ga jednostavno merđati u svoj esp sa FO3PLUGIN-omhttp://www.fallout3nexus.com/downloads/download.php?id=46591 Link to comment Share on other sites More sharing options...
Erikdeda1 Posted September 24, 2009 Author Share Posted September 24, 2009 A texture on sam uzima? Jer hocu napraviti retexture na jednom armoru a da nezamjenim onaj prvi tako da imam oba dva. Link to comment Share on other sites More sharing options...
Branimirzg Posted September 24, 2009 Share Posted September 24, 2009 Da,i nemoj zaboraviti dati animacije ako je oružje. Aha... armor Koji armor? da provjerim jesu li tex spojene Link to comment Share on other sites More sharing options...
Erikdeda1 Posted September 24, 2009 Author Share Posted September 24, 2009 da jer ovaj to je jedan armor mod, a ja hocu neku drugu boju, ali hocu da imam oba dva a ako ih u photoshopu preobojam opet cu imati samo jedan... Mantis Zero Suit, radim ih za NPCove u svojem house modu kao vrstu questa Link to comment Share on other sites More sharing options...
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