Deleted3619564User Posted March 23, 2014 Share Posted March 23, 2014 As we know the grass is drawn only in the loaded grid and not on the distant lod. The problem is that I'm not able to view distant grass (but in the grid) while uGridToLoad is at 7 or 9 (even if I raise the fGrassEndDistance and fGrassStartFadeDistance). The grass has the same distance as uGridToLoad at 5. Do you know why? Link to comment Share on other sites More sharing options...
Legotrash Posted March 23, 2014 Share Posted March 23, 2014 I don't know if this will work but try setting back to default the grass values in the .ini file and set the grass via the in-game options. I'm only suggesting this because that's how I've set the grass in my game (I've never tried changing the .ini to be honest).I had a weird conflict though once when I tweaked self shadows in the .ini file and in the in-game options. Link to comment Share on other sites More sharing options...
Deleted3619564User Posted March 23, 2014 Author Share Posted March 23, 2014 The in game grass value has the max distance set to be used with the grid at 5. The value needs to be tweaked from the ini to increase the distance. Thanks but your suggestion doesn't solve. Other ideas? Link to comment Share on other sites More sharing options...
TheMastersSon Posted March 24, 2014 Share Posted March 24, 2014 A few suggestions: http://forums.nexusmods.com/index.php?/topic/186184-ugridstoload/ Link to comment Share on other sites More sharing options...
Deleted3619564User Posted March 24, 2014 Author Share Posted March 24, 2014 I have no bugs with the grid over 5. The grass problem seems to be a "limitation". Link to comment Share on other sites More sharing options...
Deleted3619564User Posted March 26, 2014 Author Share Posted March 26, 2014 No idea? Can anybody try to raise the uGridToLoad and the grass distance and verify if it's possibile to view grass in the normal lod? Thanks. Link to comment Share on other sites More sharing options...
Legotrash Posted March 28, 2014 Share Posted March 28, 2014 Good news. :) I just tried it with uGridToLoad=9,fGrassEndDistance=18000.0000 and fGrassStartFadeDistance=17000.0000. There was a difference and I'm not using mods for LOD etc.I say,try once the vanilla values and then try the ones I did. If you'll see a difference then you can proceed tweaking things as you wish. If you won't see a difference then there's something odd going on. Link to comment Share on other sites More sharing options...
Deleted3619564User Posted March 29, 2014 Author Share Posted March 29, 2014 The LOD is expanded with uGridToLoad at 9 also for me. The problem is the grass. While the normal LOD is expanded (to 9 so 81 cells around the player - default is 5, 25 cells) the grass doesn't cover the entire 91 cells.Are you sure to view the grass on the terrain over the entire grid? Link to comment Share on other sites More sharing options...
Legotrash Posted March 29, 2014 Share Posted March 29, 2014 I have no idea if it was over the entire grid but the grass was visible on a longer distance (the difference was obvious but nothing dramatic) . Link to comment Share on other sites More sharing options...
Deleted3619564User Posted March 30, 2014 Author Share Posted March 30, 2014 If it's not "dramatic" it doesn't work :)The grass should be 3 times more than default. You can see the difference if you install OGO (Oblivion Grass Overhaul). This plugin replace the textures for the normal lod (simply delete them to remove). The textures have a different color from the distant lod, so you are able to view very well where the normal lod ends and where the distant lod starts. You should be able to view the grass over the entire normal lod, but it's seems that it isn't. It seems another game engine limitation, that has been solved with skyrim engine (in skyrim it works). I will try to upload a screenshot to understand better my question. Link to comment Share on other sites More sharing options...
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