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Playable Fallout Mech


devinpatterson

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  • 2 weeks later...
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  • 2 weeks later...

no idea what you mean, please elaborate

I have a pitch/concept for the first mech to use our framework/kit.

I have a quest, a story in mind for a lore friendly-ish mech. It will be the first mech to take advantage of our framework, ie the mod we are making.

 

And if I have enough time this evening I'll have a model for you to start testing. I'll post the details this evening.

I will have a model for you soon (as I believe you'v requested, for testing). I'll fill in the details when I have more time, but it shouldn't take too long.

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Sorry for the lack of updates by me, been a busy start of the year for me :smile:

 

Anyway, with a few things out of the way, I'll try to find more time for modding :smile:

 

Sat down and made quick concept sketch in 15 minutes, will modify and improve it tomorrow :smile:

 

http://i.imgur.com/9VCk2mHl.png

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Sorry for the lack of updates by me, been a busy start of the year for me :smile:

No worries I completely understand. I'm gonna have a liberty prime prototype for Irswat and me to test and start building the mod on, so there's no pressure or rush.

 

Sat down and made quick concept sketch in 15 minutes, will modify and improve it tomorrow :smile:

It looks somewhat like dragbody's model from the titanfallout, pic;

 

 

 

http://static-2.nexusmods.com/15/mods/130/images/55673-1-1398568710.jpg

 

 

 

That's not a criticism, it's neither good nor bad, just an observation. If you want I can ask dragbody about allowing us to use his as a base. Might speed things up. Let me know what you think.

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Interesting, though I didn't look up any references when making it, I was thinking of something similar to Titanfall, seems like he was too :)

 

 

I think my workflow will be like this, first I make the initial high poly model, then I make a low poly out of it, along with textures.

 

Then for the damaged parts I modify the high poly model and adjust the low poly and textures accordingly :)

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