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Playable Fallout Mech


devinpatterson

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  On 2/10/2015 at 4:24 AM, irswat said:

no idea what you mean, please elaborate

  On 2/8/2015 at 4:53 PM, devinpatterson said:

I have a pitch/concept for the first mech to use our framework/kit.

I have a quest, a story in mind for a lore friendly-ish mech. It will be the first mech to take advantage of our framework, ie the mod we are making.

 

  On 2/8/2015 at 4:53 PM, devinpatterson said:

And if I have enough time this evening I'll have a model for you to start testing. I'll post the details this evening.

I will have a model for you soon (as I believe you'v requested, for testing). I'll fill in the details when I have more time, but it shouldn't take too long.

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Sorry for the lack of updates by me, been a busy start of the year for me :smile:

 

Anyway, with a few things out of the way, I'll try to find more time for modding :smile:

 

Sat down and made quick concept sketch in 15 minutes, will modify and improve it tomorrow :smile:

 

http://i.imgur.com/9VCk2mHl.png

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  On 2/16/2015 at 8:40 PM, imu333 said:

Sorry for the lack of updates by me, been a busy start of the year for me :smile:

No worries I completely understand. I'm gonna have a liberty prime prototype for Irswat and me to test and start building the mod on, so there's no pressure or rush.

 

  On 2/16/2015 at 8:40 PM, imu333 said:

Sat down and made quick concept sketch in 15 minutes, will modify and improve it tomorrow :smile:

It looks somewhat like dragbody's model from the titanfallout, pic;

 

 

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That's not a criticism, it's neither good nor bad, just an observation. If you want I can ask dragbody about allowing us to use his as a base. Might speed things up. Let me know what you think.

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Interesting, though I didn't look up any references when making it, I was thinking of something similar to Titanfall, seems like he was too :)

 

 

I think my workflow will be like this, first I make the initial high poly model, then I make a low poly out of it, along with textures.

 

Then for the damaged parts I modify the high poly model and adjust the low poly and textures accordingly :)

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