LHammonds Posted September 26, 2009 Share Posted September 26, 2009 Well, I had to wake up with the baby (getting his molars!) so to help pass the time, I worked some more on this model. At this point, I believe that I am done with the model work. somrue, if you do not have any objections or suggestions for changes, this is the model I will end up going with. I will stop here to give you some time to reply before I start work on creating the UV Map, adjusting the size, adding collision and prepping for export to NIF format. The scabbard, blade and handle are all 100% hand-made and fully optimized for gameplay (low poly but shaped well enough to look correct. The only exception is that the pommel was created using a low-poly box shape and then a bevel modifier applied to give it a beveled edge. The wireframe screenshot shows the low-poly model but the actual end-result will be the higher-poly beveled edge. I do not finalize the bevel until I am 100% done with the model and ready to start the UV Map process. LHammonds Link to comment Share on other sites More sharing options...
UK47 Posted September 26, 2009 Share Posted September 26, 2009 Well, I had to wake up with the baby (getting his molars!) so to help pass the time, I worked some more on this model. At this point, I believe that I am done with the model work. somrue, if you do not have any objections or suggestions for changes, this is the model I will end up going with. I will stop here to give you some time to reply before I start work on creating the UV Map, adjusting the size, adding collision and prepping for export to NIF format. The scabbard, blade and handle are all 100% hand-made and fully optimized for gameplay (low poly but shaped well enough to look correct. The only exception is that the pommel was created using a low-poly box shape and then a bevel modifier applied to give it a beveled edge. The wireframe screenshot shows the low-poly model but the actual end-result will be the higher-poly beveled edge. I do not finalize the bevel until I am 100% done with the model and ready to start the UV Map process. LHammondsAwesome ! Link to comment Share on other sites More sharing options...
somrue Posted September 26, 2009 Author Share Posted September 26, 2009 Well, I had to wake up with the baby (getting his molars!) so to help pass the time, I worked some more on this model. At this point, I believe that I am done with the model work. somrue, if you do not have any objections or suggestions for changes, this is the model I will end up going with. I will stop here to give you some time to reply before I start work on creating the UV Map, adjusting the size, adding collision and prepping for export to NIF format. The scabbard, blade and handle are all 100% hand-made and fully optimized for gameplay (low poly but shaped well enough to look correct. The only exception is that the pommel was created using a low-poly box shape and then a bevel modifier applied to give it a beveled edge. The wireframe screenshot shows the low-poly model but the actual end-result will be the higher-poly beveled edge. I do not finalize the bevel until I am 100% done with the model and ready to start the UV Map process. LHammonds That looks amazing. Somrue Approved. :biggrin: Link to comment Share on other sites More sharing options...
LHammonds Posted September 27, 2009 Share Posted September 27, 2009 FYI - I've updated the topic title to reflect what is going on in this topic since it is now a work-in-progress rather than just a request. I suppose you'll also need a plugin to add this into the game. What stats would you like this sword to have? Do you have a favorite shop you'd like to see this added for sale and/or set on display for stealing? Or would you rather pry it from the dead hands of an NPC somewhere? I can do any of those but please keep it simple as I do not have much time for this. Thanks,LHammonds Link to comment Share on other sites More sharing options...
somrue Posted September 27, 2009 Author Share Posted September 27, 2009 FYI - I've updated the topic title to reflect what is going on in this topic since it is now a work-in-progress rather than just a request. I suppose you'll also need a plugin to add this into the game. What stats would you like this sword to have? Do you have a favorite shop you'd like to see this added for sale and/or set on display for stealing? Or would you rather pry it from the dead hands of an NPC somewhere? I can do any of those but please keep it simple as I do not have much time for this. Thanks,LHammonds I think it would have similar stats to the majority of katanas in the game, maybe more durability. As for a shop, maybe one in Bruma or Cheydinhal, somehwere far north. Link to comment Share on other sites More sharing options...
LHammonds Posted September 27, 2009 Share Posted September 27, 2009 Ok, a shop in Bruma it is. Do you want any parts of the texture to glow? Do you want enchantment on it? If so, what specifically. EDIT: xxXEvandarXxx, the UV Map is almost complete. The dimensions will be 2048w x 512h but obviously can scale to higher or lower resolutions based on what you'd prefer to do but this is the scale of the image which is short and wide. I will provide a multi-layered template you can work from which will have the UV Map and sample colors so you can see exactly where each part of the texture fits onto the weapon. Once I finish scaling the model to the appropriate size and get a working version in-game, I will send it your way via PM. LHammonds Link to comment Share on other sites More sharing options...
somrue Posted September 27, 2009 Author Share Posted September 27, 2009 As far as glow, only a typical glow that a sword would have. nothing super special. no enchantment. id like to self enchant in game Link to comment Share on other sites More sharing options...
xxXEvandarXxx Posted September 27, 2009 Share Posted September 27, 2009 EDIT: xxXEvandarXxx, the UV Map is almost complete. The dimensions will be 2048w x 512h but obviously can scale to higher or lower resolutions based on what you'd prefer to do but this is the scale of the image which is short and wide. I will provide a multi-layered template you can work from which will have the UV Map and sample colors so you can see exactly where each part of the texture fits onto the weapon. Once I finish scaling the model to the appropriate size and get a working version in-game, I will send it your way via PM. LHammondsSounds good, I can't wait to get started. Link to comment Share on other sites More sharing options...
LHammonds Posted September 27, 2009 Share Posted September 27, 2009 As far as glow, only a typical glow that a sword would have. nothing super special.Hmm...would you like the texture on the blade to be like standard sword metal or have a polished finish? Reference: Reflective Metal Link to comment Share on other sites More sharing options...
somrue Posted September 27, 2009 Author Share Posted September 27, 2009 As far as glow, only a typical glow that a sword would have. nothing super special.Hmm...would you like the texture on the blade to be like standard sword metal or have a polished finish? Reference: Reflective Metal definitely a polished finish :biggrin: Link to comment Share on other sites More sharing options...
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