LHammonds Posted October 8, 2009 Share Posted October 8, 2009 Ya know, I completely overlooked a flame version of this blade. Hmmm....maybe a special add-on for version 1.0 when Evander finishes the textures. ;) ;) ;) ;) Link to comment Share on other sites More sharing options...
xxXEvandarXxx Posted October 9, 2009 Share Posted October 9, 2009 I'll finish the texture this weekend. I'm unable to find my Oblivion disc though (argh :mad:) so I'm stuck with using Nifskope, and cannot see how it looks in game. Link to comment Share on other sites More sharing options...
LHammonds Posted October 10, 2009 Share Posted October 10, 2009 That's funny...I cannot find my Oblivion disc either. I am currently borrowing a CD from a co-worker. LHammonds Link to comment Share on other sites More sharing options...
LHammonds Posted October 10, 2009 Share Posted October 10, 2009 Ya know, it does look good with flames. I think I'll go ahead and work on improving the concept a bit further. EDIT #1: Added flames to the offhand as well. EDIT #2: For whatever reason, the torch particle marker is showing up in 1st-person mode. If I cannot make it invisible, I will have to remove the cool burning amber effects that are left behind when the sword is swung. LHammonds Link to comment Share on other sites More sharing options...
xxXEvandarXxx Posted October 11, 2009 Share Posted October 11, 2009 Textures are done, here are some pics from Nifskopehttp://i296.photobucket.com/albums/mm197/xxXEvandarXxx/swords/ultraviolet1.jpghttp://i296.photobucket.com/albums/mm197/xxXEvandarXxx/swords/ultraviolet2.jpghttp://i296.photobucket.com/albums/mm197/xxXEvandarXxx/swords/ultraviolet3.jpg Link to comment Share on other sites More sharing options...
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