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Weight paint problemn (BLENDER)


larrytmc

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http://media.strategywiki.org/images/2/25/CVS_Morrigan.jpg

This is what I am trying to make, basically straps that are not going on the shoulders but loose like that in the right side of the above image

 

I have been thinking about weight painting since the first day I started making this

because those fur is not on shoulder, I can't just copy weight paint from the main body and go from there.

 

 

These are the ideas I have in mind:

 

Idea no.1- weight paint it like shoulder pad (left side on the above image)

But if I have the arm in a regular position, (i.e. putting in down) part of the fur is going to go through the body

 

Idea no.2- weight paint it like part of the upperbody trunk(right side on the above image)

But is that's the way I am doing, it means that if I have the arms in the position like that picture, the arms are going to be out of the fur

 

Idea no.3- just do copy weight paint

this is definitely going to mess up quite a bit when I put the arms down.

 

Idea no.4- use a different structure

Here is another picture I find of her

http://ker.morigan.free.fr/Cours/Divers/Morrigan/images/Darkstalkers/Darkstalkers_morrigan.gif

some fur goes around the front of the clothes and some goes around both arms

So I can ignore that "strap" thing

 

any more ideas for me?

or Had anyone made something like this before that I can look into?

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hmm! difficult question.

you must to weight paint with the fur matching pose ( left of the pic) or the arm will be out. that will strech it but it's the only solution, because it's the only the game recognize. but don't worry, anims never give that pose in game, so the distortion will be minimum.

 

i recommend you to use first bone weight copy, and after to make little adjustments with weight painting.

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That's what I'd suggest, too. Or just use a different mesh structure. The way weighting works in Oblivion just is not very friendly to that style of shoulder drape, which is why it's not seen much on Oblivion outfits. I like shoulder drapes and would have made some myself otherwise. :)

 

If you come up with a good workaround, though, please post it. I'd definitely like to have one.

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thanks for the reply here

 

I still haven't made up my mind yet

I change my skeleton to the TFF one (well, with moving breast and wings and all that)

 

What I did yesterday was that I delete the part of the fur that belong to the back side of the body (and I stole the fur from kirin by NPR) so I only have to work with front side

and I was trying to put it with the arms

 

But then the TFF skeleton is kind of strange in a way that the Clavicles are in the mid section (about waist level)and the regular skeleton has them a little below the neck.

 

So when I have that in game I have a huge lump on my neck.

 

And I will have to deal with this today... happy me

 

 

Oh and here is another question

 

my Blender is kind of strange for these two days, when I press b 2 times in edit mode, the circle put marks on my screen

 

just like in the above image

 

and when I use weight paint, when I put my cursor on that little "n" menu, the whole screen turns black except the mesh which turns red

 

Completely weird and very annoying

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Um.. TFF body uses the regular skeleton. I'm not sure where that one is from, but it's not part of the Team FF original release. And if the clavicles are that far off, it may not be an Oblivion skeleton at all.
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Um.. TFF body uses the regular skeleton. I'm not sure where that one is from, but it's not part of the Team FF original release. And if the clavicles are that far off, it may not be an Oblivion skeleton at all.

 

What I just find out is that the bone really isn't from TFF

And the annoying fact is, I have no idea where the hell it is from...

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As others have said, you are going to be hard-pressed to get a good solution for drapes over the arms/shoulders. I had to keep modifying the mesh for Mandalorian Armor for it to work decently with the Oblivion animations which stretch and pull things all over around the shoulder area. A very pesky location to rig.

 

Anyways, about that Blender issue with the Bx2 key, it looks like it could be related to your video card drivers. Blender relies heavily on your video card drivers to draw the interface. I think it is OpenGL. Check to see if you or Windows Update recently updated the video drivers. If not, see if there is a new version of your drivers and give them a shot. Hopefully it is not a hardware problem (such as flaky video ram).

 

LHammonds

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As others have said, you are going to be hard-pressed to get a good solution for drapes over the arms/shoulders. I had to keep modifying the mesh for Mandalorian Armor for it to work decently with the Oblivion animations which stretch and pull things all over around the shoulder area. A very pesky location to rig.

 

Anyways, about that Blender issue with the Bx2 key, it looks like it could be related to your video card drivers. Blender relies heavily on your video card drivers to draw the interface. I think it is OpenGL. Check to see if you or Windows Update recently updated the video drivers. If not, see if there is a new version of your drivers and give them a shot. Hopefully it is not a hardware problem (such as flaky video ram).

 

LHammonds

 

I am thinking that my video card is dying, well, it dies every year and it is about time.

I have checked and looks like no newer version of video driver

I don't know if that's the case...but I have installed some version(I think it is 9) of direct X a while ago, maybe that is what causing it

 

and for the solution of this drape problem(it is more like a fur problem)... I will try to cut the whole thing into pieces and stick one on one arm and one I will stick it on the back, because what I notice is that the deformation is usually at the back side, where both (movable )sides of the fur meet the stable part of it

 

I still don't know how it will look but I will upload the photo as soon as I finish the weight paint copying process

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