JobVanDam Posted March 24, 2014 Share Posted March 24, 2014 I tried to make this mod myself by placing the flag "Allow repeated stages" on the Hired Thugs quests' Kill and Steal but because it was mid game I don't think it worked. That and I know nothing about quests. If possible, I would like a mod that allows the two quests to constantly repeat. Link to comment Share on other sites More sharing options...
antifairy Posted June 3, 2014 Share Posted June 3, 2014 I would also love to have this. It's stupid that they stop appearing after the first part of the game. Completely unrealistic, also I love reading their contracts. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 3, 2014 Share Posted June 3, 2014 It is controlled by the Story Manager. The stacked quest node that it is part of requires that all take place before repeating. They are as follows Quest WIAddItem01 -- player picks up a random item - resets after a 1/4 hour game timeQuest WIAddItem02 -- player picks up a random item - resets after a 1/4 hour game timeQuest WIAddItem03 -- player steals an item with an owner - resets after 48 hour game timeQuest WIAddItem07 -- player buys a dwarven item - resets immediately All that to say, if you do not buy a dwarven item after interacting with the thugs, you'll never get another round of thugs. Perhaps one could turn off the "Do all before repeating" option and increase the amount of time before WiAddItem01, WiAddItem02 and WiAddItem07 reset so that they do not spam the player a lot. Or perhaps move the WiAddItem03 quest into its own quest node so that it is not dependent upon the completion of the other three. That is all conjecture, I personally do not feel like fiddling with it. Link to comment Share on other sites More sharing options...
antifairy Posted June 3, 2014 Share Posted June 3, 2014 Hmm, I did buy a dwarven item, went to Calcemo and declined to sell it to him. Link to comment Share on other sites More sharing options...
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