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Game Crashes upon Start


AGhostdogg10

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I've installed many, many mods (worry not, I shall include my load order) and whenever I select 'New Game' at the main menu, All of the HUD elements appear, with a black background. I have FOSE enabled, and am launching via NMM. If you have any further questions, please let me know, and I'll help you help me.

 

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
BrokenSteel.esm=1
ThePitt.esm=1
Zeta.esm=1
PointLookout.esm=1
CRAFT.esm=1
CALIBR.esm=1
aHUD.esm=1
iHUD.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=0
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - Zeta.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - FWE Master Release.esp=0
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=0
Fellout-Full.esp=1
Fellout-Anchorage.esp=1
Fellout-PointLookout.esp=1
Fellout-BrokenSteel.esp=1
Fellout-Zeta.esp=1
Fellout-pipboylight.esp=1
RagdollOverhaulFo3.esp=1
DarNifiedUIF3.esp=1
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load order wrong at the top "DLC" wrong place

 

and if that is so what would be the right one?

 

For me only this works (I have the anoying 8.1 )

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] StreetLights.esm (is from mod)

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

EDIT: oh and DarNifiedUIF at the end. I'm not sure about that one I use UI's without esp, but in other bethesda's I have ui's never higher then the wheater mods .
anyone expert on Darn's UI ???
Edited by DutchGreenWizard
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anyone expert on Darn's UI ???

 

Just place it right below your master files (.esm's)

 

The placement of the DLC's as you have it is fine btw, but the OP's load order has PointLookout.esm placed below Zeta.esm instead of above it, which is incorrect.

 

 

@OP:

 

What version of MMM do you have? The FOIP patches for it are only compatible with version 6.1. If you're running MMM version 6.2 then it's very likely your game will crash on startup.

 

Try disabling Mart's Mutant Mod - FWE Master Release + DLCs.esp. If your game no longer crashes on startup, you'll know that's the problem.

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