AGhostdogg10 Posted March 24, 2014 Share Posted March 24, 2014 I've installed many, many mods (worry not, I shall include my load order) and whenever I select 'New Game' at the main menu, All of the HUD elements appear, with a black background. I have FOSE enabled, and am launching via NMM. If you have any further questions, please let me know, and I'll help you help me. GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1BrokenSteel.esm=1ThePitt.esm=1Zeta.esm=1PointLookout.esm=1CRAFT.esm=1CALIBR.esm=1aHUD.esm=1iHUD.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1FO3 Wanderers Edition - Alternate Travel.esp=0FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - Zeta.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - FWE Master Release.esp=0Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=0Fellout-Full.esp=1Fellout-Anchorage.esp=1Fellout-PointLookout.esp=1Fellout-BrokenSteel.esp=1Fellout-Zeta.esp=1Fellout-pipboylight.esp=1RagdollOverhaulFo3.esp=1DarNifiedUIF3.esp=1 Link to comment Share on other sites More sharing options...
Purr4me Posted March 26, 2014 Share Posted March 26, 2014 load order wrong at the top "DLC" wrong place Link to comment Share on other sites More sharing options...
DutchGreenWizard Posted March 26, 2014 Share Posted March 26, 2014 (edited) load order wrong at the top "DLC" wrong place and if that is so what would be the right one? For me only this works (I have the anoying 8.1 ) [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm (is from mod)[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm EDIT: oh and DarNifiedUIF at the end. I'm not sure about that one I use UI's without esp, but in other bethesda's I have ui's never higher then the wheater mods . anyone expert on Darn's UI ??? Edited March 26, 2014 by DutchGreenWizard Link to comment Share on other sites More sharing options...
BlackRampage Posted March 26, 2014 Share Posted March 26, 2014 anyone expert on Darn's UI ??? Just place it right below your master files (.esm's) The placement of the DLC's as you have it is fine btw, but the OP's load order has PointLookout.esm placed below Zeta.esm instead of above it, which is incorrect. @OP: What version of MMM do you have? The FOIP patches for it are only compatible with version 6.1. If you're running MMM version 6.2 then it's very likely your game will crash on startup. Try disabling Mart's Mutant Mod - FWE Master Release + DLCs.esp. If your game no longer crashes on startup, you'll know that's the problem. Link to comment Share on other sites More sharing options...
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