123kde Posted March 25, 2014 Share Posted March 25, 2014 (edited) REDACTED Edited July 20, 2024 by 123kde Link to comment Share on other sites More sharing options...
123kde Posted March 25, 2014 Author Share Posted March 25, 2014 (edited) REDACTED Edited July 20, 2024 by 123kde Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted March 25, 2014 Share Posted March 25, 2014 Check for conflicts in FNVedit, get back to us. Look at Gopher's vid for a good guide on how FNVedit works. Link to comment Share on other sites More sharing options...
123kde Posted March 25, 2014 Author Share Posted March 25, 2014 (edited) REDACTED Edited July 20, 2024 by 123kde Link to comment Share on other sites More sharing options...
123kde Posted March 25, 2014 Author Share Posted March 25, 2014 (edited) REDACTED Edited July 20, 2024 by 123kde Link to comment Share on other sites More sharing options...
123kde Posted March 31, 2014 Author Share Posted March 31, 2014 (edited) REDACTED Edited July 20, 2024 by 123kde Link to comment Share on other sites More sharing options...
123kde Posted April 1, 2014 Author Share Posted April 1, 2014 (edited) REDACTED Edited July 20, 2024 by 123kde Link to comment Share on other sites More sharing options...
thedevillives Posted April 1, 2014 Share Posted April 1, 2014 1. I'd start with this mod: Project Weaponry.esp. There are a couple of options. A. Move it down in your load order (seems the likliest scenario is it's trying to reference something that isn't there) B. Remove it from your loadorder and load the game.C. Deactivate the mod. See if that helps. Don't forget to remove any other mods that rely on that mod. 2. You have to start the game from the 4gb executable, otherwise you just launch the game normally. Default filename is fnv4gb.exe. 3. If you're trying to load a save from when mods were installed but have now been uninstalled, it can take a long time to sort everything out or it will just crash. The game has to sync data that is in the save with what is now available. The best way to handle this is to uninstall one or two mods at a time, load the game, and save. Rinse and repeat... Keep in mind that any mod you remove will also remove any inventory items, perks, etc. But if you're just trying to get to a place to test mods, start a new game and make a save as soon as you're done with all the intro stuff. Link to comment Share on other sites More sharing options...
123kde Posted April 2, 2014 Author Share Posted April 2, 2014 (edited) REDACTED Edited July 20, 2024 by 123kde Link to comment Share on other sites More sharing options...
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