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I cant't find ANYTHING!........


MoonMe2

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I'm so frustrated. I can't find anything that can SHOW me how to use the GECK to manipulate Folower/NPC stats, commands, etc.

I had been reading the FO3_Simple_Companion_Tutorial but once I get to the "Messages" section I'm lost.

I can't find anything in the GECK that says "Messages". Is it refering to "Dialog"? And if it is, I don't see anything that resembles what

the tutorial is talking about.

Tha GECK main page, (wiki?) does'nt have any illustrations or directions (or anything for that matter) regarding Follower/NPC's. :wallbash:

Can someone please help? I don't think I'm that much of a slow learner ;) But I really need something that is a little bit more detailed

than the GECK. :thanks:

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I'm so frustrated. I can't find anything that can SHOW me how to use the GECK to manipulate Folower/NPC stats, commands, etc.

I had been reading the FO3_Simple_Companion_Tutorial but once I get to the "Messages" section I'm lost.

I can't find anything in the GECK that says "Messages". Is it refering to "Dialog"? And if it is, I don't see anything that resembles what

the tutorial is talking about.

Tha GECK main page, (wiki?) does'nt have any illustrations or directions (or anything for that matter) regarding Follower/NPC's. :wallbash:

Can someone please help? I don't think I'm that much of a slow learner ;) But I really need something that is a little bit more detailed

than the GECK. :thanks:

 

As I have not been able to find that particular tut I'll have to be fairly general, the messages are in the "dialogue" section. there are three ways I know of getting to it...

 

1. through the Geck's toolbar (the chat bubble between the leaf & pencil icons)

 

2. the "dialogue" button in the npc window, you can adjust npc stats & behaviors in the npc window as well.

 

3. probably the best way IMO is through the quests...

 

All right, I'll try to give a basic walkthrough, since it's pretty complicated...

 

1. Go to the Quest section. Right click and select "New".

2. Fill in the quest name and ID, blah blah blah, set it to priority 50 (I don't think it really matters as long as it's in increments of 10 and is from 10 to 100), make sure you check the box that says "Start Game Enabled".

3. Click OK.

4. Open your quest again and go to the Topics tab and right click in the left field. Select "add topic".

5. Right click on the menu that comes up and select "new". Enter a name you can remember for your topic. Hit OK.

6. Type in the Topic Text box what you want the start of dialogue to be.

7. Right click on the field below that and hit New.

8. Fill in the response text (what the NPC will say back to you) and select any idle animations you want to use, or go to Emotions Type and select what mood the NPC will look like they're in when their response is shown. Click OK.

9. Go to the conditions field and select New. Select GetIsID -- it should be the first one that comes up when you open the field. Click on the button that says INVALID and select which NPC you want to target (hint: it's the NPC whose dialogue you're writing). Click OK.

10. That's it for simple interactions. If you want to add further chunks of dialogue, repeat steps 4 through 9, but in the topic that you just made, go to the Choices field and select Add Topic. Find the topic title of the next string of dialogue that you're going to use and hit OK. It helps if you name a bunch of topics beforehand in step 4 so you don't get confused. Name them something like "Dialogue 1, Dialogue 2, etc." so you can quickly pick them out of the long list of topics. It's important, however, that if you're adding further topics to a particular dialogue tree, you uncheck the box at the top that says "Top-level" -- this is only for topics that will be displayed when you first talk to the NPC.

11. If you want your topic to end a conversation, click on the box that says "Goodbye". Otherwise, it'll take you back to the main dialogue menu when you're talking to an NPC.

12. If you only want the conversation to be said once, select the "Say Once" box. Otherwise, your topics will come up repeatedly.

13. Go to the dialogue tree to make sure your conversations are where they should be. If they're not, DO NOT edit them in the dialogue tree. Go back to the Topics tab and edit them there (trying to edit them in the dialogue tree causes the GECK to crash for some reason).

14. Click OK at the bottom right corner of the window.

15. Save your mod.

 

It should work after that. If it doesn't, go back and make sure you didn't miss any steps. Adding dialogue is meticulous work and it's easy to get lost.

 

Hope that helps.

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