MrPork Posted March 25, 2014 Share Posted March 25, 2014 I recently created a .nif file of a hat and created the item in G.E.C.K . However when i put it in Doc Mitchell's house, it just floats in midair and I can't even pick it up! Also, I did set the item as playable, so i'm guessing it need some sort of method to add physics? Like a bounding box? Would someone be kind enough to point me in the right direction for this? Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted March 26, 2014 Share Posted March 26, 2014 What program did you use to make it? Link to comment Share on other sites More sharing options...
MrPork Posted March 26, 2014 Author Share Posted March 26, 2014 What program did you use to make it?Blender. Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted March 26, 2014 Share Posted March 26, 2014 (edited) Ok, so select your mesh, go into edit mode and go to Mesh>Scripts>Hull at the bottom of your 3D view, then choose box or convex depending on how accurate you want the collision to be.(If you use convex, the default settings are fine)Select the box or convex, go to the logic panel (F4) and press the 'static' button which will lower a dropdown menu, choose dynamic.Press the 'bounds' button and choose 'box' or 'convex hull' then press 'add property'.Change 'float' to 'string', change the name to HavokMaterial and the box to the right of that to HAV_MAT_(METAL/CLOTH/STONE/GLASS/Etc) choose one you think is best for your object, without the brackets. So for example HAV_MAT_METAL Now on to exporting, export under these settings. Under the collision options, choose clutter and whatever material you set earlier. Edited March 26, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
MrPork Posted March 26, 2014 Author Share Posted March 26, 2014 Well, I created what you said, and the object shows up in nifskope. However, when i put my custom model into G.E.C.K, it does not show up at all. Link to comment Share on other sites More sharing options...
MrPork Posted March 26, 2014 Author Share Posted March 26, 2014 What program did you use to make it?Blender. It does not show up in G.E.C.K at all Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted March 26, 2014 Share Posted March 26, 2014 Hrm, alright when I get back to my PC I'll double check my instructions. Link to comment Share on other sites More sharing options...
MrPork Posted March 27, 2014 Author Share Posted March 27, 2014 Hrm, alright when I get back to my PC I'll double check my instructions. Ok thanks! :D Link to comment Share on other sites More sharing options...
MrPork Posted March 27, 2014 Author Share Posted March 27, 2014 Hrm, alright when I get back to my PC I'll double check my instructions. After messing with the shader options in NifSkope, the object now shows up in G.E.C.K and in the game. However A NEW PROBLEM HAS ARISEN When I drop the item it just floats in midair, and am unable to pick it up. Also, I can go through it as if though collision was not enabled at all! Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted March 27, 2014 Share Posted March 27, 2014 (edited) Oh, right. I forgot to mention to set the parent object of the collision as your hat. If that still doesn't work, send me the files and I'll see what's wrong. Edited March 27, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
Recommended Posts