MrPork Posted March 27, 2014 Author Share Posted March 27, 2014 Oh, right. I forgot to mention to set the parent object of the collision as your hat. If that still doesn't work, send me the files and I'll see what's wrong. Do i have to do this in blender, or can I do this in NIF? How do i do this? I am so sorry about all these questions, i just don't use Blender 2.49 as much as 2.69 and so it is a strange place for me. Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted March 27, 2014 Share Posted March 27, 2014 (edited) You probably could do it in Nifskope, but I don't know how. Make sure you know the name of your hat Then select your collision mesh and type the name of the hat into this box under object (F7). Edited March 27, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
MrPork Posted March 27, 2014 Author Share Posted March 27, 2014 You probably could do it in Nifskope, but I don't know how. Make sure you know the name of your hat Then select your collision mesh and type the name of the hat into this box under object (F7). Well I do this and the collision box goes on top of the dynamic thing you told me to create. I still tried exporting to nif and putting in the game, but the object still floats in midair. http://i.imgur.com/oeR6caC.png Link to comment Share on other sites More sharing options...
MrPork Posted March 27, 2014 Author Share Posted March 27, 2014 NEVERMIND I manage to fix it myself. First you right click the Bounding Box and then you right click the dynamic circle thing on the outside. After that press CTRL+P and make parent and BOOM. Just export it with the instructions Arrekusustorm gave! Thank you Arrekusustorm! Link to comment Share on other sites More sharing options...
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