mattyspurs76 Posted September 28, 2009 Share Posted September 28, 2009 Is it best to install them using the mod installer or just drag them into the data folder? I would presume the mod installer as its easier to remove / turn them off if theres a conflict. But what about mods that just change textures?I want to install mods that change the way fallout looks such as high resolution textures. These folders tend to just have a texture folder.Should i just put these into the data folder or use the mod manager? would it still load them into the relevant files and would they still work? Thnkx Link to comment Share on other sites More sharing options...
gsmanners Posted September 28, 2009 Share Posted September 28, 2009 With all mods, try to respect the author's instructions. For example, if you are offered a .fomod version, then you should probably use FOMM and install with that. Otherwise, you will probably be expected to drag the unpacked files to the Data folder. Link to comment Share on other sites More sharing options...
Ryuukon Posted September 29, 2009 Share Posted September 29, 2009 Personally if it's just a mod I want to "try out" I create a .bsa file containing all the folders the mod author would want you to move to the Data directory. Usually this will work just fine, and makes it easier to remove later if you don't want to use it, but it can cause problems like missing meshes. Just use FOMM to create the .bsa file and name it the same as the main .esp file included with the mod and you're good to go. Generally though, for compatibility sake, you're better off just moving everything to the data folder like the mod author instructed. Link to comment Share on other sites More sharing options...
Leviticis Posted September 29, 2009 Share Posted September 29, 2009 Unless it's a body or texture/mesh replacer mod, with multiple optional choices, I just use FOMM. It helps me keep track of all the mods I have installed... and their load order. Link to comment Share on other sites More sharing options...
BadPenney Posted September 30, 2009 Share Posted September 30, 2009 I agree that FOMM is my preferred mod handler, though I prefer to make a mod into a FOMOD without turning it into a BSA. I have found that deactivating a FOMOD is thorough when it comes to deleting mod associated files. I feel that it is respectful for a mod author to provide a FOMOD version of his mod, but if he has not offered a FOMOD version, then it can still be translated into one by a downloader using FOMM. I would not consider it disrespectful toward the mod author to FOMOD their mod unless they specifically refuse permission to do so. If any given mod was not a FOMOD and resisted attempts to turn it into one, then I probably would not use it. I am more interested in knowing for certain that I can get rid of a new mod than I am concerned with enabing a new one. Link to comment Share on other sites More sharing options...
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