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Dead creature and npcs never removed


Hanker109

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Hello Purr4me! I here again trying to make a right post but it seems that I can't understand how to. Now I installed FOMM for a new trial by copying to the clipboard and pasting here. I hope this time I've done it right. I notice that FOMM has many additional options than NMM, maybe I should start using it but first I must learn how to. Purr, I believe that the solution must be somewhere with FO3Edit but I only know how to clean mods and make Merge Patches. Well, I must say that you have been very patient with me and I don't know how can I thank you for it. Best Regards

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
DCInteriors_ComboEdition.esm
FO3 Wanderers Edition - Alternate Travel.esp
DarNifiedUIF3.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
CASM.esp
BlackWolf Backpack.esp
BlackWolf Backpack - Vendor Script Replenish.esp
My_Megaton_House.esp
UndergroundHideout.esp
DALCO Fixes for Underground Hideout.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
DIM TYPE3clothesRETAIL.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Project Beauty.esp
F3ProjectRealityMkI.esp
Blackened FWE + MMM + EVE + Project Beauty.esp
T.H.O.R.esp
TheArchangel.esp
DKS-501 Silenced Sniper.esp
Patchie.esp

Total active plugins: 56
Total plugins: 56

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got it, now I need a saved game from you, in the user document folder /my game, saves, there will be numbered files, I need the very last largest one, zipped up and uploaded to 2shared.com or some place you can send it and give me a link to it. I need to compare the data it loads against the data listed in this load order. understand?

kitty

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Hi! Purr4me. Since I don't know how to send this zipped file to your address, I place it here as an attachment. I hope you can retrieve it without any problem. Like I told you, this old bones takes long time to learn. Many Best Regards

Obtain an account on 2shared .com, once established, log in, and use the upload button. when it finishes, it will take you to another page, the top open window will have a link that is used for downloaders, copy that and paste it here, I'll do the rest.

kitty

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Hi Purr4me! I finally fixed the darn problem, I, with NMM, uninstalled the Wanderers and Mart's Mutant then reinstalled and now is working the way it should be. Why was this happening? I have no notion but with these type of games anything happens. I certainly appreciate the help you gave me. I always read your threads in these forums, you are a knowledgeable person and I try to learn from them. Bes Regards

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best guess from my point of view, being whats been going on lately with the nexus crowds, you installed FWE and MMM VIA the Nmm and some how, the fomod's did not sit well, so, as a result, you ended up with bugs.

 

this is going to be common place in any Beta program ,as Nmm is in fact Just a beta. we can't hold any one to blame, all you can do is study the problem and determine what you might have done wrong or right, and try to keep a cool head. Vanilla and old ways are always there for you, and that is a choice. download normal , save compressed mods in a safe place, make copies of the items you want to a work folder , and draw from there with what ever tools you might have or just extract the data normally.

 

I must look at it in this way, on any of these games release date, NONE of these newfangled tools existed, correct? Long before any cool new things took place, were uploaded to the masses were available to cause such disasters, just fumble fingers was all we had to deal with.

 

Now, we have to deal with the Truly unknown actions that can take place with what? 96 + and growing games here? LOL, oh BOY ! and you ask a simple question under these circumstances, don't expect a simple answer because what we must sift through is very deep indeed.

 

kitty

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Hi Purr! You know? Some times games causes such a headache, you spend hours after hour trying to figure out what the heck happened when something went wrong. Finally, the only solution you can hope for is posting your problem and praying someone will answer, I guess after many years, many members don't even look at this forum anymore, "the thrill is gone" like the song says. Maybe the above will describe how much I appreciate your help, I had little hope anybody would have bothered.

 

Your suggestions in this last post is good advice, I will move to FOMM and download manually. Well, certainly I will be looking forward to your comments on other posts and see if something will permeate in this old brain of mine. Thanks again and Best Regards.

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as of now ,the svn code for fomm's updating ability is effected, you may need to use a very old program that does not require updating. i can provide an updated template for fomm. but until some one finds out, the move to Git was a matter if (will.s), that overrode the needs, we are left with out. it makes it very hard to use a tools if the sorceress written for that tools is online, / was online, has been removed, pretty much kills off the programs usefulness.

 

my signature reflects these events. As for archived programs, you need to do as this shows.http://s26.postimg.org/8nhkig2rt/trees.jpg

(fomm0.12.6) should allow use of that program. 13.21 has more tools inside forever locked out now because it wants to update and can not, so it just closes down. this is what as known as a legacy, it was once a god program, pushed aside by progress. Permissions prevent uploading correct data to make it work, so you can only ask the developer for help with the tools. I can not override their wishes.

 

 

But, what I might do is replace the program with something even better. I want to wait though til fallout 4 is released, if it ever comes to be.

This put's us both in the same boat. My tools do not contain timers, or svn's or any need to connect to the internet, kinda stupid when editing on a plane, 30,000 feet up and you need to connect to the net. really. loot requires internet connectivity, Loot is the Boss replacer.

Git hub is the new kid in town. And, it's all for just the Obsidian game structures and well as Bethesda games. we share a common goal.

 

I kept all my downloads. now data is gone, so what we see taking place is a slow loss of interest being forced on us all. Frustrating, yes.

fixable, yes. to a point. doable? no. can't. I can only provide stop gaps of data that is freely distributed. I can not provide the original programs.

 

A lot to wrap a head around. A large cup of coffee, maybe a diet doughnut or two. and time to think about what to do.

kitty

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Hi Purr! I saw your mod Anchorage Alive 2077 WareZone and I wanted to know if this covers the whole Fallout 3 world. I've being reading about Chernobyl, how it has become one of the best animal preservation site. Lots of flora and fauna in that area, meaning that Bethesda completely missed the point that the world can't be easily destroyed and that Fallout should have trees in abundance. Lots of trees would be nice, and scary too because you could hardly see the enemy waiting behind on of those trees to kill you.

 

Well, again, I'll be watching you for news on those tools to help the game. I don't know what svn and Git means, also I don't understand why so many fomm, it seems to me as an array of updated files. FO3Edit on the other hand looks like it has new inaccessible tools for my kind. Cheers, sincerely.

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