sonnhy Posted March 28, 2014 Share Posted March 28, 2014 Can someone help me to understand why Bandits take so much time to kill meThe case: I'm naked, taking attacks from a Bandit Warrior (Bandit - you name it, from OBIS), on Adept, at the same level as I am (4) I crancked up to Legendary to see if that helps, but it hasn't..It's strange because a Draugr deals way more damage D:I think only OBIS, in my mod list, changes how the bandits work, but it may be some else at this point, I don't know.. On OBIS page they told me OBIS wasn't the cause..I'm using MO Load Order:Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmFalskaar.esmApachiiHair.esmRaceCompatibility.esmSkyrim Project Optimization - No Homes - Full Version.esmLanterns Of Skyrim - All In One - Main.esmRCOTS-RACES.esmSPIKE.esmUnofficial Skyrim Patch.espUnofficial Hearthfire Patch.espUnofficial Dragonborn Patch.espRaceCompatibilityUSKPOverride.espBetter Dynamic Snow.espSplashofRain.espAOS.esprandomthunder.espStaticMeshImprovementMod.espStaticMeshImprovementMod-DragonbornTernFix.espStaticMeshImprovementMod-FurnitureChestSnowFix.esp83Willows_101BUGS_V4_LowRes.espArs Metallica.espArs Metallica - Dawnguard.espArs Metallica - Hearthfire.espArs Metallica - Dragonborn.espAshRocks.espAuto Unequip Ammo.espBirdsHFclean.espChesko_WearableLantern.espClamsDropPearls.espEpisodeParallax.espfFastTravelSpeedMult_4.espHoldBorderBanners.espImmersive Patrols Merged All.espLanterns Of Skyrim - CoT3.1 Preset by EvilWolf2.espSDO Full-LOD - Giant Campfires.espSDO Full-LOD - Whiterun Trundra Creeks.espSkyrim Flora Overhaul.espWetandCold.espWetandCold - Ashes.espFootprints.espFootprints - Ash.espSkyUI.espiHUD.espCloaks.espCloaks - Dawnguard.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espHothtrooper44_ArmorCompilation.espHarvestOverhaul.espHarvestOverhaulCreatures.espBeautiful Whiterun.espBetter City Entrances - All in one.espGildergreen Regrown.esphigh hrothgar overhaul.espImmersive Orc Strongholds.espInconsequential NPCs.espInconsequential NPCs - Enhancement.espOBIS.espOBISDB.espRealisticWhiterun.espRiften Small.espSBT Smal3.espSBT Smal2.espSBT Smal1.espBetterDocks-MP-DLC-Compatible.espAchieveThat.espFalskaarDawnguard.espGuard Dialogue Overhaul.espFA Guard Helmet.espConvenient Horses.espThieves Guild Requirements.espRCOTS-ApachiiHairPlugin.espRCOTS-FriendChildren.espRiftenThiefEdition.espWhiterunAlivePiano.espDawnofWindhelm.espEnhancedLightsandFX.espELFX - NoBreezehome.espELFX - Dawnguard.espELFX - Dragonborn.espELFXEnhancer.espThe Dance of Death - Ultimate Edition.espdD-No Spinning Death Animation.espBeards.espBrows.espTheEyesOfBeauty.espAmazingFollowerTweaks.espAlternate Start - Live Another Life.espCharacterMakingExtender.espdD - Realistic Ragdoll Force - Realistic.espEnhancedCharacterEdit.espRealisticWaterTwo.espRealisticWaterTwo - Legendary.espRealisticWaterTwo - Falskaar.espRealisticWaterTwo - Waves - Falskaar.espAOS_RWT Patch.espAOS_WetandCold Patch.espSkyFalls + SkyMills + DG + DB.espSkyFalls + SkyMills Falskaar.espBashed Patch, 0.espPrometheus_No_snow_Under_the_roof.espPrometheus_NSUTR BDS Patch.espPrometheus_NSUTR Falskaar Dock.espSolitudeCapitalEdition.espDnnUniqueBorderGates.espHothtrooper44_Armor_Ecksstra.espWetandCold - Holidays.espNatural Lighting and Atmospherics.esp Link to comment Share on other sites More sharing options...
Deleted31005User Posted March 28, 2014 Share Posted March 28, 2014 Its not because of mods, its because of Skyrim.If you enter a dungeon at level 4, you get level 4 bandits.If you return to the same dungeon at level 80, the bandits respawned are still level 4.Imo this is immersion breaking but the only way to go around it is not to enter any dungeon until you are high level, but at that point whats the point in even playing the game and doing those dungeons anyway? I also asked about this issue almost a year ago, and people had no answers for it back then either, its a normal feature of the game that everyone else seems to accept. Link to comment Share on other sites More sharing options...
fangdowns Posted March 28, 2014 Share Posted March 28, 2014 Its not because of mods, its because of Skyrim.If you enter a dungeon at level 4, you get level 4 bandits.If you return to the same dungeon at level 80, the bandits respawned are still level 4.Imo this is immersion breaking but the only way to go around it is not to enter any dungeon until you are high level, but at that point whats the point in even playing the game and doing those dungeons anyway? I also asked about this issue almost a year ago, and people had no answers for it back then either, its a normal feature of the game that everyone else seems to accept. Mmm, but cell spawn resetting mods like immersive creatures change that, right? Link to comment Share on other sites More sharing options...
sonnhy Posted March 29, 2014 Author Share Posted March 29, 2014 Its not because of mods, its because of Skyrim.If you enter a dungeon at level 4, you get level 4 bandits.If you return to the same dungeon at level 80, the bandits respawned are still level 4.Imo this is immersion breaking but the only way to go around it is not to enter any dungeon until you are high level, but at that point whats the point in even playing the game and doing those dungeons anyway? I also asked about this issue almost a year ago, and people had no answers for it back then either, its a normal feature of the game that everyone else seems to accept. But I mean, they're at the same level as I am, how come they deal me so little damage at level 4? D: Can you suggest me any mod that improves Bandits damage (specifically bandit becuase other creatures/npc deals a good amount of damage)? Link to comment Share on other sites More sharing options...
sonnhy Posted April 1, 2014 Author Share Posted April 1, 2014 (edited) I'm doing a more in-depth test.. Using the first bear of the game you find (in first cave you enter with either Ralof or Hadvar) on Legendary:- Skyrim Legendary Edition (which are all DLCs + Alternate Start) -> the bear kills me in 3 attacks- Modded Skyrim (Vanilla Skyrim + Mod list below) -> the bear kills me in A LOT of attacks (i don't even know since i don't want to wait to die) Load Order: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmFalskaar.esmApachiiHair.esmSkyrim Project Optimization - No Homes - Full Version.esmLanterns Of Skyrim - All In One - Main.esmSPIKE.esmRevampedExteriorFog.espAOS.esprandomthunder.espRemove Interior Fog V2 - Dragonborn.espRemove Interior Fog V2 - Dawnguard.espRemove Interior Fog V2 - Skyrim.espBirdsHFclean.espChesko_WearableLantern.espfFastTravelSpeedMult_4.espHoldBorderBanners.espWetandCold.espWetandCold - Ashes.espFootprints.espFootprints - Ash.espSkyUI.espiHUD.espCloaks.espCloaks - Dawnguard.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espHothtrooper44_ArmorCompilation.espHarvestOverhaul.espHarvestOverhaulCreatures.espBetter City Entrances - All in one.espAchieveThat.espFalskaarDawnguard.espGuard Dialogue Overhaul.espFA Guard Helmet.espConvenient Horses.espRiftenThiefEdition.espWhiterunAlivePiano.espDawnofWindhelm.espRelightingSkyrim-Full.espELE-Interior Lighting.espELE HF-Interior Lighting.espELE DG-Interior Lighting.espELE DB-Interior Lighting.espdD-No Spinning Death Animation.espAlternate Start - Live Another Life.espWatercolor_for_ENB_RWT.espBashed Patch, 0.espSolitudeCapitalEdition.espDnnUniqueBorderGates.espHothtrooper44_Armor_Ecksstra.espWetandCold - Holidays.espiNeed.espAOS2_DGDB Patch.esp Please, if anyone had any idea, shoot it below.. Edited April 1, 2014 by sonnhy Link to comment Share on other sites More sharing options...
chanchan05 Posted April 1, 2014 Share Posted April 1, 2014 Use the Unofficial Patches, plus mods aren't sorted properly. For example, Ecksstra should go before Armor Compilation. Link to comment Share on other sites More sharing options...
sonnhy Posted April 2, 2014 Author Share Posted April 2, 2014 It can't be the problem.. also, is it only for me or BOSS hasn't updated the masterlist since a lot of time? Link to comment Share on other sites More sharing options...
chanchan05 Posted April 2, 2014 Share Posted April 2, 2014 Depends on what version of BOSS you are using. 2.2 get's updated. If earlier, it's not supported. In fact, BOSS 2.2 recognizes and places Ecksstra.esp properly. Link to comment Share on other sites More sharing options...
sonnhy Posted April 2, 2014 Author Share Posted April 2, 2014 Ok, I've updated BOSS (oh well, how come I've forgotten to update BOSS?).. I'll try it out.. Link to comment Share on other sites More sharing options...
sonnhy Posted April 3, 2014 Author Share Posted April 3, 2014 Ok that's strange.. With Vanilla Skyrim, when i reload the game, a savegame just before the Bear in the Helgen Keep, it deals me about no damage at all, even on Legendary.. If I go from the savegame just at the entering in Helgen Keep, and go trough all soldiers and get to the bear, that bear, on legendary, almost kills me in 3 attacks (or less if powerful).. Someone can test/confirm this? With Vanilla Skyrim I mean, SKSE, all official DLCs and Alternate Start (option chose: I get caught at the border illegally) Link to comment Share on other sites More sharing options...
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