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Help us do a wonderfull mod!


inuhead

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Hello im inuhead me and my friend are making a mod its an underground whole new world we will start out with a senic town with beatiful rays of lights and cave houses we need a mesher a texturer a expert scripter a beta tester and many more anyone can join in just PM me

we have a voice actor

i will try to PM the most of you awsome modder like mr.sikkas and xilver and people like that starwars.gif

 

So you pretty much want someone to do everything? If you've got someone else doing the beta testing, texturing, modeling and scripting you do realize that your not making it right?

No no no no!~ not at all im really exited to work on this im doing voices and telling the scripter what to script telling the blender what to blend lol and many more!

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Nothing wrong with idea guys. If there was a very talented modder who didn't have a very good imagination, then an idea guy is born :P Seriously i know of mods that have started this way.

Why did I say yes!?

 

No no no no!~ not at all im really exited to work on this im doing voices and telling the scripter what to script telling the blender what to blend lol and many more!

This guy is awesome...

 

Don't forget what you're asking...From what you've told that is at least a year's work...I doubt anyone would do that.

But then again, you never know...But I would lower down things a bit...50 new weapons and armors? C'mon...

You'd be creating a new game/..it would be 3 years of work..and I'm not kidding...These things aren't 'just' created with a few mouseclicks :). Mods this huge never finish in the first place..the time it takes will take down the ones working on it...

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(Slawter500)

Nothing wrong with idea guys. If there was a very talented modder who didn't have a very good imagination, then an idea guy is born Seriously i know of mods that have started this way.

Why did I say yes!?

 

Haha loool :P

 

I'd agree with Pronam here, finish that underground worldspace you were talking about would take long enough, then add those towns, and maybe one or two armours and a single quest. Then you could release it and add more to it afterwards. Start small, get bigger.

 

EDIT: that would still take about a year.

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Nothing wrong with idea guys. If there was a very talented modder who didn't have a very good imagination, then an idea guy is born :P Seriously i know of mods that have started this way.

Why did I say yes!?

 

No no no no!~ not at all im really exited to work on this im doing voices and telling the scripter what to script telling the blender what to blend lol and many more!

This guy is awesome...

 

Don't forget what you're asking...From what you've told that is at least a year's work...I doubt anyone would do that.

But then again, you never know...But I would lower down things a bit...50 new weapons and armors? C'mon...

You'd be creating a new game/..it would be 3 years of work..and I'm not kidding...These things aren't 'just' created with a few mouseclicks :). Mods this huge never finish in the first place..the time it takes will take down the ones working on it...

 

thats why im asking forr alot of people and it will be fun and very succesfulll if we get help join in guys!

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(Slawter500)

Nothing wrong with idea guys. If there was a very talented modder who didn't have a very good imagination, then an idea guy is born Seriously i know of mods that have started this way.

Why did I say yes!?

 

Haha loool :P

 

I'd agree with Pronam here, finish that underground worldspace you were talking about would take long enough, then add those towns, and maybe one or two armours and a single quest. Then you could release it and add more to it afterwards. Start small, get bigger.

 

EDIT: that would still take about a year.

Thats exactly what i paln on doing im first going to make an entrance to one of the towns and make a book saying this is only betaand like every 2 weeks we will release a new update with new stuff. Have you ever seen how midas magic started? like the firstversion had like 20 spells and it took 1 year to make 180 spells.Im going to start with 1 town and get bigger every week. Just help and you will see :D i have voices now and i will be the decarator and place everything! ANY modder can help just help us release this! even throw in your ideas this is your chance expirianced modder or not to create the mod you've always wanted just ask and we will work together to mix it in our mod!

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hi there! I know it may sounds redundant but really I think you don't even glimpse how hard is to put out such a big mod like the one you're describing or you're too much optimistic about it. In any case I'm not here to confront you nor to tell you how to do things, but maybe you could appreciate a few tips that can make your life as modder a bit easier. If you don't, then, simply ignore them.

 

- first off, I'd suggest you focus your mod to a specific aim. What's the final purpouse of creating this mod? Is it simply creating the biggest mod that ever existed and claim it as yours? or is it creating a new environment that isn't found in Oblivion (nor in any other existing mod) with a unique atmosphere? perhaps certain environment is ok and you simply want to add/expand some quests on that ambience? are you going to re-create a new race or culture that must have unique items? what would be more important, usable items for the player or NPC's to interact with? Can you use default OB objects instead (weapons, characters, buildings, caves, etc) or you MUST use something different that hasn't been done?

I'm pretty sure you'd choose doing everything, but thus the mod remains unfocused (if that's the word) and with no specific goal is hard to go further in any direction.

 

- Take priorities: In case everything you want can't be done, state what's a must have and what's dispensable. This will save you a lot of work that may end up not being used, (and that's frustrating when happens), so focusing your goals and sorting them by priority you could get a clear what-to-do list that you could follow in order. Working in blocks is easier as you don't have to remember everything you have done at once, and also because in fact you're ending something, wich makes the averall process can be measured by real things instead of a simple percentage. Since now we only know it has to be underground.

 

- Plan your work and use common sense to do it, so no single previous stage of develompent has to be repeated, ie. you build a town up on a mountain, and after that you realize that in fact according to the quest it should be instead in a plains. Of course you can then edit the worldspace, but we'd saved a little time doing it before.

 

- Write it all down! so often we forget things that afterwards appear to be important. And usually big and original ideas look better in one's head than once are written, it's just because there's always a lot of things we don't think of before writting'em. Also, since humans don't have (yet) telepathic powers, writting down the stuff is the way you can let others know your thoughts and ideas and that's specially important if you want them to contribute.

 

 

man I'm sry if this has been too long, I'm not good at short advices :pinch: Anyway, these are not rules that have to be followed nor something similar, these are just opinions I've ended making up with based on my experience so maybe they're not as useful to you as they are to me but at least I think you should consider them.

 

good luck with this mod!

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hi there! I know it may sounds redundant but really I think you don't even glimpse how hard is to put out such a big mod like the one you're describing or you're too much optimistic about it. In any case I'm not here to confront you nor to tell you how to do things, but maybe you could appreciate a few tips that can make your life as modder a bit easier. If you don't, then, simply ignore them.

 

- first off, I'd suggest you focus your mod to a specific aim. What's the final purpouse of creating this mod? Is it simply creating the biggest mod that ever existed and claim it as yours? or is it creating a new environment that isn't found in Oblivion (nor in any other existing mod) with a unique atmosphere? perhaps certain environment is ok and you simply want to add/expand some quests on that ambience? are you going to re-create a new race or culture that must have unique items? what would be more important, usable items for the player or NPC's to interact with? Can you use default OB objects instead (weapons, characters, buildings, caves, etc) or you MUST use something different that hasn't been done?

I'm pretty sure you'd choose doing everything, but thus the mod remains unfocused (if that's the word) and with no specific goal is hard to go further in any direction.

 

- Take priorities: In case everything you want can't be done, state what's a must have and what's dispensable. This will save you a lot of work that may end up not being used, (and that's frustrating when happens), so focusing your goals and sorting them by priority you could get a clear what-to-do list that you could follow in order. Working in blocks is easier as you don't have to remember everything you have done at once, and also because in fact you're ending something, wich makes the averall process can be measured by real things instead of a simple percentage. Since now we only know it has to be underground.

 

- Plan your work and use common sense to do it, so no single previous stage of develompent has to be repeated, ie. you build a town up on a mountain, and after that you realize that in fact according to the quest it should be instead in a plains. Of course you can then edit the worldspace, but we'd saved a little time doing it before.

 

- Write it all down! so often we forget things that afterwards appear to be important. And usually big and original ideas look better in one's head than once are written, it's just because there's always a lot of things we don't think of before writting'em. Also, since humans don't have (yet) telepathic powers, writting down the stuff is the way you can let others know your thoughts and ideas and that's specially important if you want them to contribute.

 

 

man I'm sry if this has been too long, I'm not good at short advices :pinch: Anyway, these are not rules that have to be followed nor something similar, these are just opinions I've ended making up with based on my experience so maybe they're not as useful to you as they are to me but at least I think you should consider them.

 

good luck with this mod!

Well i have everything written on word and my objective is to make the most beautifull world ever and people can request stuff in it so it would be like the world the whole oblivion comunity ever wanted i will give everyone credit. my work is planned the first part werre making is the underground city a theif lives in there who will kidnap the princess.(You can be the theif or the princess or the annoying prince) then we will make stairs that will lead outside with beautifull waterfalls and real mountains (i mean not like the ones on oblivion with no stone on them just big lumps of dirt) and after im planning on making the small port village of dali and the ice cavern to get there the underground city wich we will make very nice and detailed will take 3 weeks and the village and ice caver will take 4weeks because we might make functional airships (might) like i said something the oblivion comunity wanted the most airships that you can fly

and then after all thatthe port village and ice cavern and underground city they all the part of the gaia region of the place so we will add stuff to the gaia region pretty flora grass lil farm town (Very small) caves that will take only 1 week then were going to move on to making Alexandria the border town wich makes you go to the barrens region that will take 3weeks because there is a main quest part involved in it

and so on and so on i have everything planned we will release a new version for every update!

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