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A Staff Overhaul Request


Greensbr

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So I don't know if this is possible, but I wanted to know if Staffs could be completely rewritten to basically be what they've should have always been throughout all of the Elder Scrolls games.

 

People want to see a mod where you can equip a staff, and instead of it giving you a single power, like being able to shoot a fireball, the staff is instead treated as a melee weapon. But if you were to equip a spell in the same hand that the staff is equipped, you can instead use that spell through the staff. Why is this so hard to make?

 

 

So I know this isn't new, but here's my unique take on the idea...

 

I think each staff should still have its own vanilla power, to keep it lore friendly. (That makes each staff "unique" too). So when you equip a staff, it will have that special power added to your character, and equipped by default. If you already know how to cast a fireball, for instance, it will simply equip the fireball in your magic menu. But if the staff's ability is unique (like a deadric spell), or is something you haven't learned, then it will simply add it to your character until the staff is unequiped. You'll be able to cast this added power with either your staff, your offhand, or even another staff depending on what you have equipped. However casting the staff's power in any way this way, will drain the staff's energy instead of your mana, and so will casting any other spell through the staff. The catch is that you can still cast any spell through the staff even when it's energy is zero, but not the staff's unique power (unless you already know it).

 

In addition every staff should have enchantments providing passive buffs to spellcasting when equipped. You name it; reducing cost, increasing regen... just to add to their advantages.

 

You'd probably imagine we would need new animations for master level/self targets spells, as well as melee one-handed and duel wielding animations. Well, I have an idea for a master level spell animation;

 

http://i.imgur.com/3oohLxl.gif

 

I have a few more tweaks that would make this idea even better, but I would be happy just to see this for now.

 

We'd have to rewrite the staff, provide new animations and troubleshoot it. But this its worth it I think, because a staff is supposed to be the soul of a wizard... like a sword to a knight or a dagger to a thief. I don't see many staff mods because staffs simply suck in Skyrim and all the games previously. They are merely placeholders for spells when they should be multi-functioning tools of wonder.

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