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NinjaWarriorPoet

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Everything posted by NinjaWarriorPoet

  1. I think to make it really feel right you'd need to link it with the civil war, and have some effects there. Also, just as a kicker, Thalmor assassin organization.
  2. I haven't tried it, but I've seen others who have, and I keep seeing the same response, that it can't be done. I would love to be proven wrong. Patrick Stewart is amazing, and he hasn't aged since Dune!!! That was 1984!!! https://i.pinimg.com/564x/a7/2b/b8/a72bb87c8658970bbc70f8536e3842a3.jpg
  3. Basically a trimmed down, re textured staff?
  4. You could also steal/forge plans or sabotage weapons and siege equipment, or poison the food, or use speechcraft....
  5. I believe there is a mod that does something like this. Too bad GEMS is down.
  6. For Necrotic damage I'd think about adding a Ravage Health effect as it's unique effect.
  7. What did she eat? I was also surprised that she wasn't a mage after spending years in a library.
  8. My own take is that they don't leave bodies rotting in the Valenwood and could care less about the rest of Tamriel. I'd check Hunterborn for the bone arrows and bow, but they can use wood from outside Valenwood like TaeRai said. Basically what you really want is some very meaty recipes. Look at Complete Alchemy and Cooking Overhaul and Hunterborn and I think you'll be 90% of the way there. That leaves the Spriggan thing, which is **much** harder.
  9. I think part of it is that wagons can get buggy as they're moving. They horse is the actor and the wagon is just attached so there can be a lot of bounce. It's probably why they act as they do in game. The more wagons on the road the more often you'll see them being odd. Now a mod that adds carriages loading and unloading at farms and cities.....
  10. This might dovetail into bandits that are begging for mercy, you could take them to jail, or the sneak skills where you can knock people out (if I remember correctly).
  11. That's relatively easy, just tedious. You have to remove the magic items from the leveled lists, change quest rewards, change NPC spawns, probably change the spells to make them more powerful, longer cast times.... Good Luck!
  12. Maybe summon ghosts with them, or gain abilities based on who's skull you took.
  13. This isn't a replacer, but look up Ohmes, and Ohmes-raht. You might find some traction if you suggest adding more Khajiit furstocks or breeds into Skyrim.
  14. There is Exchange Currency and SE. I really like them, they make logical sense and sometimes you find the notes in the world, very immersive.
  15. Making the potions unknown seems a little excessive. Do you mean just ones you find or ones you make? I know from herbology, if you know the ingredients 99% of the time you know the effects of the decoction you're making. Perhaps making it be a chance for you to know a potions, increased with an alembic or other tool. You could MCM the %, toggle on and off the ability to misidentify the potion. If I was you, I'd focus on the books you're writing. That could easily be it's own mod, and pretty useful.
  16. I'm not a scripter, so I can't help too much. Have you posted to Skyrim Mods on Reddit? Have you looked around for ways to learn it yourself? At Beyond Skyrim we have a few How To's on the Atronach Forge. It's hard to get enough attention on these forums.
  17. Is there a difference between a random (and unexpected) blow from behind, vs. a sneak attack where you have time to choose the armor gap or anatomical target to strike?
  18. If you're doing this, I think someone needs to make a cheap sled or stretcher type thing to pile all the stuff on, with an appropriate speed reduction of course.
  19. It would be cool if you could also tie it into quests and events, eg. finishing The Mind of Madness, or a follower dying,
  20. Complete Alchemy and Cooking Overhaul has this, and will be migrate when SKSE64 is done, from what I understand.
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