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Model Crashes Oblivion


Martut

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:wallbash:

Well... I've been working on this for... 2 days now? And I made a model that I thought was ready to export by noon today. (EST. So It's 5:14PM now.)

 

So, for about 5 hours I've been troubleshooting why it was invisible, and I read somewhere it could have been a bad skeleton. I realized I had used the wrong thing for my skeleton and tried to fix it. I re-weight painted the whole thing, put a new skeleton under the thing, and now when I try to use it in Oblivion, it crashes it. I really don't know if that's a step forward, or a step backward. :blink:

 

It's a werewolf model btw. I know there's already one, but I like to be more original, so I made one myself.

 

If anybody has any idea about why this is happening, any advice/suggestions/help would be awesome.

 

The model includes the Upper Body, Lower Body, Feet, and Hands, if that has anything to do with it. I tried to do the same thing with jcarl's werewolf model, just to see if it would work, and it does. But my model won't. :closedeyes:

 

After werewolf I still have to make werelion, wereshark, werecrocodile, werevulture, and wereboar. :biggrin:

So if I can get this to work, I can get those to work too! (Flying with the werevulture's gonna take a lot of time though)

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