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ZainHallows

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Everything posted by ZainHallows

  1. basically I want to have somebody make a race that is an argonian with a small dragon head inplcae of the regular argonian one :3 thats all.
  2. hey man! I hope to see those weresharks soon! :dance:
  3. check your pms :O!
  4. check your pms :O!
  5. I donno if anybody has already asked this, but does anybody have a link to that wereshark model :D! I've been trying to make one! and yours (exept for the really short tail) is perfect! :3 can anybody help?
  6. I want to have an armour that uses real dragon bone parts, for example, bone wings, two skull shoulder parts, and maybe a dragonskull helmet can anybody do this?
  7. I need help, im trying to make a dragon pet from the Skeletal Dragon, but currently have no idea what effect makes it so I can do this....help?
  8. hey guys, just got back from me vacation! just wanna let ya know im not giveing up on this, but I would really really love some help! I dont know the slightest thing on making races! D: help!
  9. as I said, just need somebody who was exprencied with oblivion, and hopefull he/she can lurn for skyrim.
  10. sorry for the bump, but this is very important! information is needed!
  11. I need all the information for makeing a race from oblivion, and if you can for skyrim aswell! thanks! this if for this mod here: http://www.thenexusforums.com/index.php?/topic/458758-deep-sea-adventure/page__p__3793087#entry3793087 this is the moding team sign up http://www.thenexusforums.com/index.php?/topic/485736-looking-for-mod-team-for-major-mod/#entry3971927 if you think you can help us with making races!
  12. this has already been figured out! but will be keept secret :thumbsup: I dont wanna spoil anything!
  13. update!!! hiya guys! just wanted to post some stuff! first off heres a wip of the head model for the sha'ka! http://d.facdn.net/art/darkdragonx/1323411350.darkdragonx_sharkie_wip01_512tris.jpg after this we have the link to the modeing team signup fourm! http://www.thenexusforums.com/index.php?/topic/485736-looking-for-mod-team-for-major-mod/#entry3971927
  14. But is that enough to get 12 others to do so? I am not sure if you've ever tried to model something, but if a model takes just a second longer than your patient, you scrap it for a month. Most artist got more unfinshed projects than there are nails in a wooden house. As I tell others: Start of yourself. Get reference, get concept art. Plan out what you want, why you want it and how you want it. The get ONE artist with you, start working. Get back after a month and show us the product. Now you got something that shows your dedication! Now you might peek the interest of a few more. Keep this up, and you'll have a team in the end. Nobody have ever "Looking for modding team for HUGE mod!" and gotten a team. They have started out, and slowly gotten casual modders to help them out. In the end there sits a modding team there. Also, animations are tough. Key-by-key animations takes forever, and I doubt most people got a multi-million motio capture device to get animations to keyframes. But I will give you some help, breaking up the artist you'd need: 1-2 character artists. Also a third to make sure armor fits well. 1 Hard surface/Weapon modeller, 1-2 scripters, the 2 character artist will make the armor, 1 guy to make NPCs and write dialougs. Also about 6 to voice act. Could use some of the others, but another 1-2 scripters/deigners to plan this out. About 1-3 enviroment artist. One for tileable floors and grounds, one for architectures and one for game props. Another character artist, with the help of the ones above. Models are allready made, so 1-2 level designers. 1 is enough, but with 2 it goes twice as fast ;) Could use the same 2 level designers as in the cities, but I'd say you'd need a few more to do this faster. There is a lot of stuff that neds to be done for 4 regions! So, Seems like a good estimate! Slightly off. You need: 2-3 organic, 2-3 enviroment and 1-2 hard surface/weapon. Perhaps even 1 specilaized in armor. They can all texture, or they woudn't be here. Another good estimate! More coders would be a mess. You forgot: 2-3 level designers: You can't expect anybody else to do the CK work, since they are all busy with other things. X ammount of Voice Actors: Depends how many voiced you want, and the quality. Could get away with 4 multi-voicable voiced and some maniplating. So, to do this project is a organized way, you need: - Somebody to lead, I.E 1-2 people. - 5-8 modellers than can texture. - 1-2 coders. - 1-2 animators. - 2-3 level designers. - 3-6 Voice Actors = 13 - 23 people. Which is about right, as every huge project need about 15 people or more. The more modellers, and voice actors, the better. More animators and coder is a mess. More Level Designers is OK, but can become a mess since you'd need to merge ESPs quite often and what-not. So, as you see, this is quite a lot of work. And to get 20 people, you will need to start off with 1 and move forward. The more you can show is done, the more people will join. Experienced modders want a new project, and new modders want experience within a modding team. But neither wants to join something that could fall apart by next sunday, due to nobody is in charge. I hope I managed to be informative, and not sound like a big douche :) I wish you the best, and hope this idea manages to grow! Cheers, Matth wow that was extreamly helpfull and imfomitive! thanks so much, I will update the main page!
  15. as I said before, I full well know the complexity. im willing to make this mod for two years if I have to :3. as for the race making, nobody knows right now. because we dont know how anything works yet. but if it's like oblivion, then I will lurn, or I can find somebody who does make them, and ask for help. I started this thead to talk about getting a modding team started, not to talk about the mod :3 if you would like to talk about the mod, go here: http://www.thenexusforums.com/index.php?/topic/458758-deep-sea-adventure/page__p__3793087#entry3793087
  16. I am also an argonian,....but she is ugly. and resembles a hagraven :o which I use to be, before I took an arrow to the knee
  17. I do realize how much work it is...a lot. and I need help to make it real! therefore I made this topic, for help! and talking about the weresharks is important, they are the main race, and the only connection to the original lore of skyrim. but whats more important is the level design/codeing/ect. I will be co modeling and I will also do the level design. and of corse give many ideas to my team aswell.
  18. It is quite ambitious! xD but It is something that I want very much, and weresharks are going to be in. and for starting off, it will be the size of....skyrim. all ocean....maybe an island somewhere. I will also need animations for walking on the floor underwater. your imput is quite helpfull, but I think I will start huge, but move along in small....squares. as for the steampunk, yes it will be very steampunk. but white. and mostly smooth.
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