dhakkel Posted October 6, 2009 Share Posted October 6, 2009 Short story: Is it possible to change which cell a door teleports you to using scripting/quest updates/etc? Long story: I'm making a Vault that is overrun with Super Mutants, but once you clean them out a friendly robot starts cleaning the vault. Over time (and money) I want it to get cleaner, and the only way I can think of to do this is by having a partially clean cell, and a fully clean cell, and teleporting the player to those instead of the 100% dirty cell depending how far along the quest arc they are. Is this possible? If not, any ideas on how I could accomplish this at all? Thanks. Link to comment Share on other sites More sharing options...
gsmanners Posted October 6, 2009 Share Posted October 6, 2009 Pretty easy, actually. You just make two vaults, one is a cleaned-up version of the other. Then have two sets of doors, the entrance to the vaults of which overlap each other. One starts out initially disabled, and the other starts out enabled. Then, once you reach the stage where you want to exchange the clean vault for the dirty one, you have something like this: Door1Ref.disable Door2Ref.enable Link to comment Share on other sites More sharing options...
dhakkel Posted October 6, 2009 Author Share Posted October 6, 2009 Oh snap. So I could technically have several doors, all linking to a gradually more cleaned up version of the Vault. That is exactly what I wanted to do! Hooray for disable, and hooray for gsmanners! Link to comment Share on other sites More sharing options...
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