BlaCkBlitZ Posted October 6, 2009 Share Posted October 6, 2009 I saw an enchantment sample of "Romuska's fantasy store" and it had a no charge enchantment that says 20% to break weapon.Then I realize, why doesn't oblivion have critical chance enchantments? Anyone getting the idea now? Link to comment Share on other sites More sharing options...
Illiad86 Posted October 6, 2009 Share Posted October 6, 2009 That would be a good idea. I always like how the enchantments worked in Morrowind. :biggrin: Link to comment Share on other sites More sharing options...
BlaCkBlitZ Posted October 7, 2009 Author Share Posted October 7, 2009 I have no idea whether it would be easy or hard to mod such a feature though. Only the creator of Romuska's fantasy store should know. It could be an 'Enchantment Mastery' addon, where you have critical chances as well. Other than the background critical which you cannot see or hear at all. There would be an extra enchantment that maybe releases a red trail of energy behind your weapon to indicate you have done a e.g. 40% chance of dealing x3 damage. Link to comment Share on other sites More sharing options...
grmblf Posted October 7, 2009 Share Posted October 7, 2009 that's an interesting idea. It reminds me of old-school PRG critical successes and failures, well in fact it's the same concept, and yeah it'd be very nice to have it in oblivion, not only on weapons but also on spells, and there's a wide variety of maggic effects to choose from so the critical succes isn't reduced to a damage bonus only. Neither I know how hard would be this to be implemented but if you ever figure out how to do it I'll gladly help with some ideas for the effects (how about a glass hammer filled with gas with an increasing chance to break and explode as you use it, burning all your surrounding? or an argonian dagger with a chance to poison your victims? well perhaps this last one isn't really very original :whistling: ). Anyway, do you mean creating a new set of weapons with that 'non-charged enchantments' or rather giving the player the ability to perform himself these enchantments on weapons he owns? I'm not sure but it sounds the first one would be easier to do. Link to comment Share on other sites More sharing options...
BlaCkBlitZ Posted October 8, 2009 Author Share Posted October 8, 2009 I meant it more on the second option. Ability to enchant these on weapons people own. As for trying to mod this... Honestly, I have "2 left hands" with modding tools. Even with tutorials somehow I keep fumbling and causing errors on my Oblivion. I pretty much gave up after 4 tries, since I had to re-install over 220+ mods EACH TIME.So I suggested this in hopes of a brave modder :) Link to comment Share on other sites More sharing options...
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