alonsomartinez Posted October 7, 2009 Share Posted October 7, 2009 I want to make an amulet that teleports you to a cell I dont know how to set the marker help please Link to comment Share on other sites More sharing options...
paladicprince Posted October 7, 2009 Share Posted October 7, 2009 Sweet. This is easy. 1) Open the cell you want in the render view.2) In the object window navigate to "World Objects\Static"3) Inside of that scroll all the way down and find "xMarkerHeading"4) Drag the "xMarkerHeading" into your cell and position it as you wish.5) Rotate the object to fit (the arrow represents the direction your character will be facing when he spawns there.6) Double click on the "xMarkerHeading" in the render window7) In the pop up menu assign the object a unique, memorable, and preferably sensible Reference Editor ID in the very first box8) Hit ok9) I assume that you want the amulet to teleport you when you equip it, if that's the case the code should look pretty much like this (I'll pretend like we labelled the Reference Editor ID "AmuletTeleportRef"): Begin OnEquip Player.MoveTo AmuletTeleportRef End And you should be set. Easy enough. :) Cheers! Link to comment Share on other sites More sharing options...
alonsomartinez Posted October 7, 2009 Author Share Posted October 7, 2009 thanks i had the whole move to thing right but i was making new forms i didnt know that you had to change the reference well thanks again lots of help Link to comment Share on other sites More sharing options...
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