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Teleportation


alonsomartinez

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Sweet. This is easy.

 

1) Open the cell you want in the render view.

2) In the object window navigate to "World Objects\Static"

3) Inside of that scroll all the way down and find "xMarkerHeading"

4) Drag the "xMarkerHeading" into your cell and position it as you wish.

5) Rotate the object to fit (the arrow represents the direction your character will be facing when he spawns there.

6) Double click on the "xMarkerHeading" in the render window

7) In the pop up menu assign the object a unique, memorable, and preferably sensible Reference Editor ID in the very first box

8) Hit ok

9) I assume that you want the amulet to teleport you when you equip it, if that's the case the code should look pretty much like this (I'll pretend like we labelled the Reference Editor ID "AmuletTeleportRef"):

 

Begin OnEquip

Player.MoveTo AmuletTeleportRef

End

 

And you should be set. Easy enough. :) Cheers!

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