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paladicprince

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  1. Or us r to toggle first and third person. And hold the middle mouse button while moving the view.
  2. That's odd. But I don't have AA on as I use HDR (or whichever it is that confilcts with AA). Does that also cause a problem?
  3. It can be done with scripted effects. Like a fireball would have to have a script attached to it instead of just fire damage. The script would then check if they're friendly or enemy and apply damage that way. Or you could use an activator and if something hits the activator that isn't friendly it gets hit by a fireball. But that's a tad unrelated to this mod.
  4. @Demonman562 Yes it would take a freaking long time. Especially if you remade EVERY mesh, but the OP was talking about reusing most of the meshes and creating new landmasses, which isn't too terribly hard. But yes it would take awhile. Nonetheless is IS in fact possible.
  5. I have windows 7 and for the record I couldn't get the game to allow me to take screenshots at all. I did the .ini settings, and even followed several guides for vista. However using fraps does work, so I'd highly recommend it. :)
  6. Lol is this the same mod you wanted the lava and water together for? If you make some lava pools all you need is a retex for ice pools :)
  7. I find this rant utterly hilarious. I do tend to agree, but I still laughed.
  8. :P I feel pretty assured that there'd be some reward offered. If nothing else than just to see some cool new dungeons and fight some cool new baddies. Ice... Hmmm... Making a frozen puddle of water would be easy I think, icicles would be a touch harder but not much. I haven't seen anything that adds those, but some time spent learning blender could suit your purposes fine. I'm absolutely not a modeller >.> I've made a few custom animations but that's about the extent of my skill in that department.
  9. I believe people stopped replying because you're being so vague. I wouldn't mind helping but I really don't have much to go off of here or in the last thread.
  10. I echo what above poster said about the endifs. but to answer your question a bit further try this: ... elseif ( GetStage DAMolagBal == 100.00 ) && ( doOnce == 0 ) MessageBox "Enter, and beware..." Activate set doOnce to 1 elseif ( GetStage DAMolagBal == 100.00 ) && ( doOnce == 1 ) Activate ... That should be the effect you're after.
  11. If anyone has any ideas let me know. I tried this, but it didn't work (I just got the fail message repeatedly). If (Check) Let InventoryPosition := Player.GetNumItems While(InventoryPosition >= 0) Let TempScrollCheck := InventoryPosition Print $InventoryPosition If (GetPlayerSpell == GetEnchantment TempScrollCheck) Message "Hello" Let TempScrollCheck := TempScrollCheck.GetBaseObject Player.RemoveItem TempScrollCheck 1 Let Check := 0 Break EndIf Let InventoryPosition -= 1 Loop Let Check := 0 Message "Fail" EndIf
  12. Yeah.... I feel your pain believe me. But I'm glad it's working! :)
  13. Just delete it. as long as you still have the "Oblivion - Meshes.bsa" it will pull meshes from there instead of the folder.
  14. Since you checked if it was male first all the getis female checks are a tad redundant... I notice a comma at player,getitemcount daedrasilk I would assume that the compiler would catch that, but maybe it's the problem?
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