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WIP: Prone sniper NPC. Where did the animation go?


irswat

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OK. First I am making a sniper mod that adds snipers to the Mojave. I want to make a prone PlayGroup. I started by downloading this. There are some prone idle animations in there so I thought I will get permission and not reinvent the wheel. I opened the esp in tessnip and copied the two folders from SomePoses.esp to SniperMod.esp. The two folders were GRUP(FACT) which I merged with GRUP(FACT) in SniperMod.esp and the other folder is GRUP(IDLE). I saved the esp and opened it in GECK.

Two problems:

1.) I can't find the idle animations (.kp files) in GECK. I looked in the NPC animations tab, in Idle Markers, and in Anim objects.

2.) How difficult will it be to convert idle animations to play group animations so I can, for instance, use the prone idle animation with a sniper rifle.

Is there anyone with experience willing to help me with this?

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OK, I see them there. I got the animations working in New Vegas!

How difficult is it to convert a PlayIdle animation to a PlayGroup animation?

Lastly will this be as simple as something like this:

if GetDetected player == 1
 PlayIdle p42
 UseWeapon WeapNVGhillieSniperRifle rSniper player -1 0 0
endif

If P42 is a prone animation?

Edited by irswat
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http://i60.tinypic.com/b81nck.jpg


Got the animation working.
When I use a sniper rifle the sniper rifle points to the ceiling. Also I can not fire when I'm using the animation.

 

http://i62.tinypic.com/2s128lu.jpg

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