irswat Posted April 1, 2014 Share Posted April 1, 2014 OK. First I am making a sniper mod that adds snipers to the Mojave. I want to make a prone PlayGroup. I started by downloading this. There are some prone idle animations in there so I thought I will get permission and not reinvent the wheel. I opened the esp in tessnip and copied the two folders from SomePoses.esp to SniperMod.esp. The two folders were GRUP(FACT) which I merged with GRUP(FACT) in SniperMod.esp and the other folder is GRUP(IDLE). I saved the esp and opened it in GECK.Two problems:1.) I can't find the idle animations (.kp files) in GECK. I looked in the NPC animations tab, in Idle Markers, and in Anim objects.2.) How difficult will it be to convert idle animations to play group animations so I can, for instance, use the prone idle animation with a sniper rifle.Is there anyone with experience willing to help me with this? Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted April 1, 2014 Share Posted April 1, 2014 (edited) If they are idle animations, they can be found under 'Gameplay' > 'Idle Animations', and they use .kf files, not .kp Edited April 1, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
irswat Posted April 1, 2014 Author Share Posted April 1, 2014 (edited) OK, I see them there. I got the animations working in New Vegas!How difficult is it to convert a PlayIdle animation to a PlayGroup animation?Lastly will this be as simple as something like this: if GetDetected player == 1 PlayIdle p42 UseWeapon WeapNVGhillieSniperRifle rSniper player -1 0 0 endif If P42 is a prone animation? Edited April 1, 2014 by irswat Link to comment Share on other sites More sharing options...
irswat Posted April 1, 2014 Author Share Posted April 1, 2014 http://i60.tinypic.com/b81nck.jpgGot the animation working.When I use a sniper rifle the sniper rifle points to the ceiling. Also I can not fire when I'm using the animation. http://i62.tinypic.com/2s128lu.jpg Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted April 1, 2014 Share Posted April 1, 2014 (edited) Yeah, you can't fire your weapon, I honestly don't know of a way you would be able to and I don't know what kind of things animation groups can or cannot do. Edited April 1, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
drithius Posted April 2, 2014 Share Posted April 2, 2014 how about faking everything... creating a turret that looks like a sniper in a prone firing position... and once the player gets within x distance, disabling it and enabling an NPC. Ugly. Link to comment Share on other sites More sharing options...
irswat Posted April 2, 2014 Author Share Posted April 2, 2014 just need someone who can do animations. im going to try to learn and do it myself. Link to comment Share on other sites More sharing options...
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