kavenoff777 Posted October 9, 2009 Share Posted October 9, 2009 Ya see, I'm a pretty big fan of Disgaea, and I loved the item world. What I'm thinking is, maybe we could have a special room near the Mages' Guild that, upon entering, asks you to select a piece of equipment from your inventory, removes it, then allows you to enter the "Item World". The dungeon would have multiple floors, maybe, say, around 10? (They'd be small ones.) When you enter, there's no door behind you, but there ARE enemies in front of you; you have to defeat either a certain number of them to advance, or just all of them. In either case, once the requirements are met, a portal/door/whatever to the next floor would be enabled. When you activate it, you can either leave or continue. Leaving means you get the item back, with whatever number of floors you passed added on to the attack power of the weapon, or armor value of the armor, or whatever dominant stat there is... Or maybe, instead of weapon stat upgrades, it gets you random enchantments? Or a chance for both? (Heck, maybe if the game rolls an enchantment on one floor, and then the same enchantment later on, maybe it could upgrade the enchantment!) Any suggestions or additions would be helpful! :thanks: Link to comment Share on other sites More sharing options...
paladicprince Posted October 9, 2009 Share Posted October 9, 2009 Being a mad fan of disgaea myself I'd love to see this. And I really want to go try to make it >.> But I've got other mods I gotta finish first. Is it possible? Sure.I approach things from the anything's possible mindset. It'd be easy enough to set up an npc with that option, voice acting it isn't even hard. Teleporting you "inside the item" is easy as well. It could be done as an oblivion plane style exterior or a cave like interior (It's going to have a different feel from disgaea no matter what, but these are options) The hardest part really is that oblivion doesn't randomly generate cells as far as ai know. So you'd have to manual create several different cells. It does however allow a door to randomly teleport you to a list of cells. And with a quest script running in the background it would be easy enough to set it so that a single floor wouldn't be repeated within an item. Even adding a levelled monsters would be relatively simple with the level increasing each floor. Ten floors is plenty, but I think you should only be allowed to leave after the tenth floor. If someone takes up this mod and it takes off going all the way to 100 as in disgaea would be nice, but for the moment not necessary. I think a random chance for an appropriate enchant or a simple stat upgrade is plenty. 1 weapon attack makes a pretty decent difference in oblivion, and I've never used armor but I think 1 armor point is plenty to, especially since it'll stack with each piece. So. I could write the script easy enough, but I'm not great at world building (just isn't my flavor as much). So if you go learn how to do worldbuilding and make at least ten floors I can pick it up from there. And doing interior cells would be easiest I believe. Link to comment Share on other sites More sharing options...
kavenoff777 Posted October 9, 2009 Author Share Posted October 9, 2009 Heh... It's just too bad that I can't model environments worth crap... or model pretty much anything at all (the best I can do is badly-made swords, and I don't even know where my old models are anymore). I am thankful, however, for the fact that someone is going to take up the job of scripting! :thanks: On another note, we're obviously gonna have to put in a "limit" to how many times one can enter the item world with any individual item, so that people don't go ten floors, then re-enter to pump up the item even more. Link to comment Share on other sites More sharing options...
paladicprince Posted October 9, 2009 Share Posted October 9, 2009 Limit is easy. And I didn't mean making any 3D models, I meant just designing some basic "Level" layouts with the models already in game Link to comment Share on other sites More sharing options...
kavenoff777 Posted October 9, 2009 Author Share Posted October 9, 2009 That's good to know. I had to format my hard drive recently, so I gotta reinstall oblivion and the CS, as well as do the tutorial for dungeon making. That'll take up a chunk of time. By the way, do we want each floor for each item to be the same, in the following sense? Floor 1 + Item A = Style IFloor 1 + Item B = Style I and Floor 2 + Item A = Style IIFloor 2 + Item B = Style II ...or should we mix it up a bit? (You seem to have more experience at modding, and so, thats why I'm asking you; thus, we should be a team! After all, two heads are better than one, right?) :D EDIT: What cell do you think looks good? The CSWiki tutorial uses FortStrand01, but... that's really big... Link to comment Share on other sites More sharing options...
paladicprince Posted October 9, 2009 Share Posted October 9, 2009 Well, for right now make 10 interiors of any style. Once you get them done Ill add some code so it'll take you through each of them, but in a random order. Once we get that working we'll mess with adding enemies, and then making more interiors to make it feel more random. And no problem I have a few mods I've been working on I'd like to get finished as well so take your time, learn it well and make the interiors interesting. :) Link to comment Share on other sites More sharing options...
Siojo Posted October 9, 2009 Share Posted October 9, 2009 Its to bad nobody made a random dungeon generator like they did for Morrowind. It'd likely make things alot easier on you guys, heh. Link to comment Share on other sites More sharing options...
paladicprince Posted October 9, 2009 Share Posted October 9, 2009 Immensly. Oh well. Link to comment Share on other sites More sharing options...
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