Zeharena Posted October 10, 2009 Share Posted October 10, 2009 Whilst playing Oblivion recently, I went to the Shivering Isles this is what I suspect broke the AI, but I have no idea to be certain. :confused: I Quick traveled to the portal, left into the main world, then fast traveled to my IC house. :thumbsup: Upon entering my house I stored my stuff, and left the house. When I got outside all the AI seemed to be broke. Pretty much just standing there with the default standing pose. No one doing their routines and I have no direct links to what have possibly caused this. :wallbash: Anyway many thanks for any who decide to help. Please and Thank you in advance. -Zeharena :thanks: EDIT~! Here's my load order. Oblivion.esmEnhancedWeather.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmTamrielTravellers.esmFCOM_Convergence.esmCM Partners.esmHorseCombatMaster.esmShieldOnBack.esmDADemons.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espEnhancedWeather.espEnhancedWeather - SI.espAkatosh Mount By Saiden Storm.espChaseCameraMod.espShield on Back 3.1.espAddMapMarkers.espHouseMapMarkersOnlyBought.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.esp1AlexScorpionSneakingSuit.espAyleid Armor and weapons.espAngelic Alliance.espMage Ward.esppale_rider's Armory of the Berserker.esppale_rider's Paladin Equipment_enchanted_eng.esppale_rider's Paladin Equipment_unenchanted_eng.espSauron_Armor_Chest.espSpell Breaker Replacer.esptda_Armoury Beta v1_2.espTyrael Armor.espDragon Claw Sword And Shield.espDLCThievesDen.espCobl Glue.espCobl Si.espOOO 1.32-Cobl.espFCOM_Cobl.espBob's Armory Oblivion.espCheat Bob's Armory Oblivion.espFCOM_BobsArmory.espLoth's Blunt Weapons for Npcs.espFCOM_LothsBluntWeapons.espOblivion WarCry EV.espOscuro's_Oblivion_Overhaul.espFCOM_Convergence.espFCOM_RealSwords.espFCOM_DurabilityAndDamage.espMart's Monster Mod - More Wilderness Life.espFCOM_SaferRoads.espFCOM_LessRats.espFCOM_NoSpiders.espFCOM_NoWyverns.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - No Fiends.espMart's Monster Mod - Less Reavers.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Vindasel.espMart's Monster Mod - Foxes.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Durzog Addon.espTamrielTravellerAdvscript.espTamrielTravellers4OOO.espTamrielTravellersItemsnpc.espTamrielTravellersItemsCobl.espShiveringIsleTravellers.espShiveringIsleTravellersFriendlyFactions4MMM.espFCOM_TamrielTravelers.espFCOM_DiverseGuardUnity.espFCOM_BobsGuardUnity.espFCOM_HungersUnitySI.espFCOM_Archery.espFCOM_FriendlierFactions.espFCOM_MoreRandomSpawns.espFCOM_MoreRandomItems.espMart's Monster Mod - Shivering Isles.espOOO-WaterFish.espMMM-Cobl.espNightshade_Armor.espAdrenalineOblivion-SupportElements.espAdrenalineOblivion-SpawnElement.espAdenseEpicDungeon.espAyleidMarket.espArcaneBankofCyrodiil.espArmageddon.espDirtier Waterfront.espLetThePeopleDrink.espCM Solace.espVillage of Lily 2.0.espDLCFrostcrag.espKnights.espMart's Monster Mod - Knights.espMart's Monster Mod for OOO - Knights .espThe Lost Spires.espAFK_Weye.espLost Paladins of the Divines.espFCOM_Knights.espFCOM_Ruin.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espBirthsigns Expanded.espDeadly Clutter.espDeadly Clutter_update.espSalmo the Baker, Cobl.espUnlimited Amulets and Rings - Shivering Isles.espQuest Award Leveller.espQuest Award Leveller - Vile Lair.espQuest Award Leveller - Mehrunes Razor.espQuest Award Leveller - Knights of the Nine.espquickstart.espRealHungerv1.4.espRealSleepExtended.espSetEssentialActors.espDeadlier Sneaking 1.1.espDeadlyReflex 5 - Combat Moves.espDruid.espCM Partners.espCM Partners Special NPCs.espCM Partners NPC.espCM Partners More NPCs.espCM Partners Marker NPCs.espDADemons.espCobl Races.espCobl Races TNR.espCobl Races TNR SI.espGW71_Life_Detect.espVisually Enchanted 2.1 No Shock Particles.esp1HweaponOnBack.espShieldOnBack_1C.espAlternateDwarvenHelmet.espAndragorn_Weapons_Armors.espBeast Race.espBigger_Soul_Gem.espCharGenAmulet.espDeadmold Armour.espDevilSlayer.espdragonslayer2-harderhits.espIW-HolyAvenger.espIWHolyAvenger-OOO.esppaladin.espSilverwareWeapons.espBlademan's New Birthsigns - Part A.espBlademan's New Birthsigns - Part B.espBlademan's New Birthsigns - Part C.espBlademan's New Birthsigns - Part D.espBlademan's New Birthsigns - Part E.espBlademan's New Birthsigns - Addition 2.espBlademan's New Birthsigns - Addition 3.espTail_Amulet_Converter.espBlue Destiny's Paladin Armor.espClosedSteelHelmet.espAngelslayer.espAngelslayerEN.espArmoured Arms.espakaviriimports.espMag1cWind0w_The_Imperial_Water.espGreek hero armors and weapons.espKORE- Blood Drinker Umbra.espCuirass_no_hide_Aumulet.espPaladinSkills.esptda_PHModv1.2.espInteraction Distance Mod.espArmoured Arms Fix.espArmor and Weapon Durability and Damage Increase.espArmour Rating, Blocking and Damage.espUmarils Armor Separate - EV.espLootable Dark-Seducer And Golden-Saint Armor.espAlternative DB Armor.espBlademan's New Birthsigns - Addition 1.espDark Dungeons.espDark Dungeons - SI.espFaster Level Up x3.espSkillsOver100.espGreat Sword Umbra1.0.0.esp Link to comment Share on other sites More sharing options...
Zeharena Posted October 11, 2009 Author Share Posted October 11, 2009 Just a quick update guys and gals. SOME AI packages/scripts whatever. DO work, but it depends when I load or something. It's all very random. Link to comment Share on other sites More sharing options...
David Brasher Posted October 11, 2009 Share Posted October 11, 2009 That is really weird. I know that Shivering Isles can cause problems with NPCs having no GREETING. I think it is especially bad if people use mods to teleport out of the Shivering Isles, but you used the portal like you are supposed to. In my case, I have a couple of Golden Saints with no GREETING that hang around outside Bravil castle. I suggest that you play the game some more and see if the problem goes away. It will probably go away real soon if it is going to go away. I guess you have already exited Oblivion and started it again? If the problem won't go away, you might try loading a savegame from right before the problem occurred and play-test that. I really can't see how a mod would be big enough and dirty enough to remove most of the AI Packages from all the NPCs. It is hopefully just the vanilla game temporarily glitching. Link to comment Share on other sites More sharing options...
Zeharena Posted October 11, 2009 Author Share Posted October 11, 2009 I restarted my game and it still didn't fix it, that time I hadn't even gone to the SI. It's odd. No crashing, thankgod, I can actually exit the game thanks to cleaning most of my files, the ones I couldn't clean didn't appear on the CS. I have a very very very very (x10 to the power of 10) basic understanding of CS. But not enough to rework AI packages. If it helps I'll post my load order on the main post. Link to comment Share on other sites More sharing options...
David Brasher Posted October 11, 2009 Share Posted October 11, 2009 You have a great many mods. I suspect you have been sitting on a time bomb for awhile. The problem was latent and did not reveal itself until recently when you went somewhere new or did something new. I suggest that you disable every last one of your mods and see if the problem is gone. That test will tell you if it is a mod problem, or a vanilla Oblivion problem. If it is a mod problem, then you might try turning your mods back on, one eighth of them at a time, carefully recording what you turn on when. Play-test for an hour or so between installations. If you get them all turned back on without causing the problem, then it is a tricky hidden problem which might come back to haunt you again when you least expect it. A problem which you might never isolate. But at least you will know that the problem can be temporarily eliminated by the mass mod-disabling. Link to comment Share on other sites More sharing options...
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