terrorofskyrim Posted April 3, 2014 Posted April 3, 2014 I know this isn't exactly the place to ask this but i recently wanted to create a new .esp for my own npc's but for some reason i can't add some .esp files to mine. they are linked in the ck menu but for some reason they aren't saved with it. for example i wanted to create some dwemer from a dwemerrace mod but i also want to use the eyes of beauty mod + apachii hairs. for some reason it refuses to add the eyes of beauty mod to my .esp. Is there a limit somehow on how many .esp's can be used to create a new one? Last time i checked i had 8 in totalskyrim.esmupdate.esmapachiihair.esmdawnguard.esmapachiihairfemales.esmracecompatibility.esmderdeepelfrace.esmthe eyes of beauty elves edition.esp can anyone confirm this please or if you have solution what is it then (note: i already have edited the .ini file so that i can load multiple files)? Thanks for taking a look
Oubliette Posted April 3, 2014 Posted April 3, 2014 No there's no limit that I'm aware of. Though having a lot of dependencies isn't a great way to create a mod. If all else fails and this is for person use you can add the eyes to the esp manually.
IsharaMeradin Posted April 3, 2014 Posted April 3, 2014 There is not a limit to the number of parent plugins, but they are limited to being master files. For ESP files you need to do some work first.Here are the instructions:http://www.creationkit.com/Tutorial:_How_to_use_third-party_mod_ESP_records_in_a_new_ESP
terrorofskyrim Posted April 3, 2014 Author Posted April 3, 2014 ok thanks but i already found an alternative: instead of putting it all in one .esp i used multiple ones with one as "active file". so when i save an npc in that active file it will have the features from aswell let's say "the eyes of beauty mod" aswell as my own custom .esp that contains the other one. Anayway thanks and will surely check this solution out as well.
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