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MAX 3DS texture facing the wrong way.


Deleted31005User

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I'm new with MAX 3DS so my experience with it is not enough to understand how to fix this issue, there is a certain area where the texture is facing the wrong way and you can see through the object, its like the texture is visible on the back side instead of the front side.

Can someone please explain to me how I can turn the textures so they face the other way.

http://static-3.nexusmods.com/15/images/110/31005-1396542080.jpg

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Nvm I found the fix somewhere else:

 

Rightclick on your object and select ConvertTo: -> Editable Poly. Afterwards go to the Modify Tab, go into Polygon mode and select the polys that are flipped.

Once you've done that, scroll down to the Edit Polygons section and press Flip.

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