Malchik Posted December 23, 2005 Share Posted December 23, 2005 I have PM'd you the reply to avoid having to move this thread to spoilers. Link to comment Share on other sites More sharing options...
Viblo Posted December 23, 2005 Share Posted December 23, 2005 Well, i´m playing Mount&Blade to calm my desires for Oblivion. Mount&Blade is one of the best games i´ve played, maybe not top notch graphic but i still can´t belive the game is only 37[Edit] mb! You control a band of freelancers and you ride out in very big world and doing almost what you want, very fun combat system. The feeling of thrusting your spear on your high speed horse into your enemies is fantastic :happy: . You can download Trial Beta here*click*, you can play to lvl 6 and then you need to buy the serial key(14$) for full version, i haven´t done that yet so i´ve started about 10 chars over again. Plus, i heard three men made it :ohmy: Viblo... [ahh, sorry for going off topic :P] Link to comment Share on other sites More sharing options...
Povuholo Posted December 23, 2005 Author Share Posted December 23, 2005 Isn't that slightly off topic? Hehe. Daedra's die. My wall of daedra hearts is growing and growing... Nice to see :) Link to comment Share on other sites More sharing options...
Dilvish Posted December 27, 2005 Share Posted December 27, 2005 I installed some of the mods I mentioned in my earlier post. My character can now order House Guards and Ordinators to escort him, patrol the area, or stand guard in one spot. When I bring a group of guards to another city, they patrol the city nicely but eventually disappear. The Redoran guards that arrive from Ald'ruhn via Silt Strider only last in Gnisis for a few game days. My character led a group of Ordinators overland from Vivec to Pelagiad. They patrolled Pelagiad for a few game weeks before disappearing. Generic guards left in interiors are still there. Only the exterior cells revert back to their original condition and loose the generic guards. Unique NPCs moved to new interior or exterior locations seem to stay in the new locations. Can someone explain? Link to comment Share on other sites More sharing options...
Povuholo Posted December 27, 2005 Author Share Posted December 27, 2005 The only thing i could think of is that they all felt in the water (next to the guy who's pants are stolen :P ) but the chance they all fall in there every time is very small. Maybe you should check the river just in case. Link to comment Share on other sites More sharing options...
Dilvish Posted December 28, 2005 Share Posted December 28, 2005 Nah. They're not in the river. Maybe they went AWOL when my character was sleeping. They may all be in the Ald Skar Inn getting drunk again. I'm going to do what I always do when my characters get too strong. I'll start a new one. A Breton Female magic user named Diann Duciel will be my ninteenth Morrowind character. Link to comment Share on other sites More sharing options...
sandy Posted January 1, 2006 Share Posted January 1, 2006 build a fort of coins that could be fun? Link to comment Share on other sites More sharing options...
Mercbird Posted January 3, 2006 Share Posted January 3, 2006 I started stealing all the lamps and lights I could find (preffered Imperial shrines and forts for this ) and put them in the trees around my home in Bal Isra so I can find the damm place! ( see why I removed my old characters) But generally the kowtowing before youre neravarinishness annoys me so I start a new game, so I hate Seyda Neen and am currently occupied in filling the map. And playing silly games like Fable. And chewing Swithc's third desk long distance. Link to comment Share on other sites More sharing options...
super squirrel Posted January 4, 2006 Share Posted January 4, 2006 am rising to the head of house hlaalu, and at the moment am righting 2 housing mods. 1 of which will be released some time between now and june Link to comment Share on other sites More sharing options...
Povuholo Posted January 6, 2006 Author Share Posted January 6, 2006 I got a new hunting hobby: oversizing! I find a monster, an alit this time. I open the console (don't worry, not too much cheat) click on the monster, and type: setscale 50 Then the monster gets 50 times his size, making him almost dissapear in the clouds. I levitate up to his face, and shoot an arrow in his mouth. He dies. Falls on the ground, and this is the result. A giant dead monster with a mouth larger than a cave entrance! http://photobucket.com/albums/b120/iamerik...ScreenShot0.jpg This is something knights shouldn't do. The oversized monsters are very hard to hit without shooting. Link to comment Share on other sites More sharing options...
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