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Coders; Is this possible?


jimmyThePipe

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Thank you very much @GamerRick

that was all I needed, I attached the "Clickmenubutton..." line on the script of the Repair Hammer, now they are disabled (altough the inventory menu closes too leaving the sepia screen with the character posing, I think just need to add in the code to open the inventory menu again to give the effect that nothing happened... mmm which could be that code?)

and when equiped by an Activator the Repair menu works fine.

Now I can start to put my anvils in every Blacksmith workshop.

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OK!  However, something must be fishy with your approach, because when I hit the TAB key to exit the repair menu it goes back to the inventory screen.  

If you post ALL of the scripts you created to do this, maybe we can spot something.

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